Game4Freak

Official Official news, announcements, and updates from the Game4Freak team. Check here for plugin releases, major changes, and important info.

Announcements

News and updates about Game4Freak, plugin releases, feature changes, and important site announcements. Check here first.
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Community Share plugin ideas, get support, or just hang out. This category is where the community connects to help, suggest, and chat.

Vote and Submit Plugin Ideas

Share your ideas for new Rust plugins or vote on suggestions from other players. Help shape future content on Game4Freak.
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Questions and Support

Need help using a plugin or troubleshooting something? Ask questions, get support, and browse answers from other Rust server owners.
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Off Topic

Talk about anything not related to Game4Freak plugins. Rust, gaming, tech, or whatever else is on your mind.
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Services Looking for a custom plugin or dev help? This category is for plugin commissions and service requests.

Commission a Plugin

Want a custom Rust plugin made for your server? Post your request here. Only you and Game4Freak staff can view your thread.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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