Game Updates

Latest Rust news, dev updates, changelogs, and upcoming features. Stay up to date on what's coming to the game.
What's Coming in the September 4 Rust Wipe
Here's a summary of features, experiments, and changes being worked on ahead of the next forced wipe, based on recent commits and dev updates. Credit to @Protox0 for tracking and sharing this info. Note: Some of this is still experimental and may change or never release. [H3 id='Name+Tags+on+Bags+Staging+Branch']Name Tags on Bags (Staging Branch)[/H3] Bags now display name tags in-game on the staging branch. Helps with organizing bags, but also makes them easier to identify and destroy. [H3 id='Scrap+Heli+Seating+and+Storage+Hackweek']Scrap Heli Seating and Storage (Hackweek)[/H3] Scrap helicopters were tested with: New passenger seats along the sides Storage space (not working yet) Part of internal dev testing during Hackweek...

Newest plugins

  • Virtual Garage
    Virtual Garage
    Store and retrieve your vehicles through a virtual garage system
    • VisEntities
  • Consistent Wind Power
    Consistent Wind Power
    Keeps windmill output stable no matter the weather or height
    • VisEntities
  • Durable Attachments
    Durable Attachments
    Prevents durability loss on all weapon attachments
    • VisEntities
  • Bradley Kill Cooldown
    Bradley Kill Cooldown
    Adds a cooldown after killing a Bradley so the same players can't farm it nonstop
    • VisEntities
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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