End User License Agreement

Last updated: February 16, 2025

Introduction

By downloading or using any of the mods ('Software') available on Game4Freak.io, you agree to the terms and conditions outlined in this End User License Agreement (EULA).

Definitions

  • Software: Refers to any mods available on Game4Freak.io.
  • License: A non-exclusive, non-transferable right to use the Software.
  • End User: You, the individual downloading or using the Software.
  • Licensor: Game4Freak.

Usage Rights

You are granted a license to use the Software under the following conditions:

  • Owned Servers: You may install and use the Software on any servers that you fully own.
  • Co-Owned Servers: You may use the Software on servers that you co-own, provided you have an active role in managing them.
  • Single Network Usage: If you operate a network of interconnected servers under a unified administration, the Software may be used across those servers as part of the same environment.
  • Temporary Donation: You may temporarily donate your license to a server or network that you co-own, but only if you are not simultaneously using it elsewhere.

Restrictions

You are strictly prohibited from distributing, copying, publishing, modifying, or selling the Software or any versions derived from it, without express written permission from Game4Freak.

Exclusive Distribution

All Software is exclusively distributed through Game4Freak. Any copies of the Software obtained from other sources are unauthorized and may not be used.

Ownership

All rights, title, and interest in the Software remain with Game4Freak. You are granted a license to use the Software, but this does not transfer any ownership rights to you.

Limitation of Liability

Game4Freak is not liable for any damages that arise from using the Software. This includes, but is not limited to, data loss, loss of profits, or any indirect or consequential damages.

No Warranty

The Software is provided 'as is' without any guarantees. This means Game4Freak does not promise that the Software will work perfectly, be free of errors, or meet your specific needs.

Indemnification

If someone makes a claim against Game4Freak because of your use of the Software or because you violated this EULA, you agree to cover any costs, including reasonable attorneys' fees. This means you will protect Game4Freak and its team from any legal trouble that might arise.

Account Suspension and License Termination

This license is effective until terminated. Game4Freak reserves the right to suspend or terminate your license and account without notice if you violate any of the terms of this EULA, harm the community, or engage in activities deemed inappropriate at Game4Freak's sole discretion. Upon termination, you must destroy all copies of the Software in your possession.

Refund Policy

All sales of the Software are final. Refunds may be issued at the sole discretion of Game4Freak in special circumstances, such as when the Software is found to be defective and cannot be resolved by support.

Piracy and Unauthorized Use

Engaging in any form of software piracy, including the unauthorized use, distribution, or promotion of unlicensed software—whether related to Game4Freak's Software or any other software—will result in immediate termination of your Game4Freak license and account. Game4Freak enforces a zero-tolerance policy against any activities that support or facilitate software piracy.

Support Policy

Game4Freak provides support only for unmodified versions of the Software. If the Software has been modified in any way, we cannot guarantee functionality or provide support. To receive support, please ensure you are using a fresh, unmodified copy of the Software. Any issues arising from modified versions fall outside the scope of Game4Freak's responsibility.

Changes to this Agreement

We may update this EULA from time to time. Any changes will be posted on this page, and it is your responsibility to review the Agreement periodically. Continued use of the Software after changes are made constitutes acceptance of the new terms.

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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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