Recent content by 0v0

  1. 0v0

    Suggestion Charge Players for Toggling Night Vision

    If the economic cost can be used, I would definitely purchase and support this idea!!
  2. 0v0

    Suggestion Restore Items Placed in Tugboat Lower Deck

    If possible, please also include the RV as one of the projects for the next update. Due to the same issue, saving the RV to inventory will result in incomplete RVs that cannot be driven normally. If these can be added, I believe players will enjoy it even more. Thank you for creating such an...
  3. 0v0

    Suggestion Restore Items Placed in Tugboat Lower Deck

    Inside the cabin, such as 3 level workbenches and storage boxes
  4. 0v0

    Suggestion Restore Items Placed in Tugboat Lower Deck

    I have already purchased this plugin, and it would be great if it could support RVs and tugboats. I put the tugboat into the virtual garage, and when I summoned it, it only gave me a brand new tugboat, but all the items inside were gone. My English is not good, I hope you can understand what I'm...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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