Recent content by 17Stang

  1. 17Stang

    Patrol Helicopter Not Spawning After Forced Wipe

    amazingly, it's working again. It wasnt working last night, but I just found out it's working this morning. I guess one of hte updates/ fixes put out last night must have done something. Thank you, sir!
  2. 17Stang

    Patrol Helicopter Not Spawning After Forced Wipe

    I'm not sure what to even look at, to figure out why it isn't showing up. We have only one heli plugin (heli tiers).
  3. 17Stang

    Patrol Helicopter Not Spawning After Forced Wipe

    This was working fine this morning before the wipe. After the wipe, the helis can be bought but they never show up. One of our owners tried it and it never shows up on the map and never comes to him. Something broke, it seems.
  4. 17Stang

    Solved Compatibility with Better Loot and Selling Helicopters Through Shops

    Does it work with ShopGUI, so we can keep the purchase of heli tiers through /shop?
  5. 17Stang

    If We Owned The Original Do We Have To Repurchase

    I'm not sure I like being asked to buy the plugin again (basically). is that actually the case?
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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