Recent content by alva17

  1. alva17

    Done Make Electric Buttons Execute Commands When Pressed

    create a button for example (RED BUTTON) in which once the player presses it a specific command is activated. Example The player presses the button and an attack helicopter appears.
  2. alva17

    Solved Chat Alert and Map Marker for Volcanoes

    proper functioning, could you add a message in the chat warning of the event? Would it be possible to add a circle to mark it on the map? otherwise good job
  3. alva17

    Solved Command to Trigger the Volcano Event?

    thanks friend you are the best!
  4. alva17

    Solved Command to Trigger the Volcano Event?

    Yes, it is already activated but what would be the command to manually activate the event?
  5. alva17

    Solved Command to Trigger the Volcano Event?

    How is the event activated? any command?
  6. alva17

    Solved Request for Setup Video

    Thanks friend, I'm trying to do it but I can't, I'm sure I can do it with your video. Thanks
  7. alva17

    Solved Request for Setup Video

    Could you upload a video adding the configurations of a volcano? the explanations are very confusing
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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