Recent content by Evo

  1. Evo

    Dynamic Third Person (Legacy Thread)

    It says for eveyone, "can not use this in this current mode"
  2. Evo

    Planned Entity Cleanup

    This would be helpful +1
  3. Evo

    XP System

    Really? Thanks for enlightening me with your very inquisitive reply! This thread has been dead since oct 11.
  4. Evo

    Turn Modular Cars into Rail Cars

    Would be awesome
  5. Evo

    Turn Modular Cars into Rail Cars

    Have modular cars be attachable/detachable to train tracks kinda like the spawnable rail car
  6. Evo

    XP System

    A simple plugin that keeps track of player XP gained from killing bots/animals/looting items from barrels and crates to lock plugin auth behind customizable levels 1-15
  7. Evo

    Furnace Go Brrr (Legacy Thread)

    Also just to cover my bases, I deleted the config and loaded a new one and only adjusted the speed and it still only gives 1 lowgrade after smelting 1 crude
  8. Evo

    Furnace Go Brrr (Legacy Thread)

    Yeah this value does nothing but raise the amount being taken for smelting lmfao. I dont understand. I have it set to take 3 for smelting now and give 9, but it just takes 3 and gives 3 "Raw Item Short Name": "crude.oil", "Units Smelted Per Cooking Cycle": 3...
  9. Evo

    Furnace Go Brrr (Legacy Thread)

    Hello, having an issue with this plugin. When players are smelting Crude Oil, they are only receiving 1 lowgrade per Crude when it should be three. I also double checked the config and can conclude that it is set to 1 crude smelts into 3 lowgrade. https://pastebin.com/H0vVBRGu
  10. Evo

    Rust Update Broke umod Trade Plugin

    The recent Rust update has broken the umod trade plugin, was wondering if that would be something you'd take on?
  11. Evo

    No Turret Interference

    Gotcha, thanks for the insight on the matter. Will take a look into it and see if I can get that to work.
  12. Evo

    No Turret Interference

    I tried that too, but when I'd save and restart, would revert. Tried it a couple times then decided to see if I could just have it set as a plugin that does it as soon as server loads it. So far, works perfectly.
  13. Evo

    No Turret Interference

    I tried that, then writing the global cfg, but it would revert after a restart
  14. Evo

    No Turret Interference

    Its crude, but simple and it works, lol. Dana, feel free to upkeep this if you want to.
  15. Evo

    No Turret Interference

    I made it already
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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