Recent content by Flechen

  1. Flechen

    Place Loot Crate Spawns with Customizable Loot Tables

    I would say MonumentAddons has the ability to do it Spawn groups and Alphaloot combined. I have C4 boxes with loot in them. Your restricted to monuments I think, but it works.
  2. Flechen

    Planned Entity Cleanup

    https://umod.org/plugins/entity-cleanup https://umod.org/plugins/drop-remover
  3. Flechen

    Garage Doors in Floor Frames

    I do it with GrarageDoors2, you can remove the frames and have door openers on them and have a trigger to open them. https://lone.design/product/garage-door-2-rust-plugin/
  4. Flechen

    Save and Restore Player Inventories After Death

    I tried making a plugin really quick, check to see if this works. or see if this one does anything for ya. https://umod.org/plugins/inventory-backup /ptbhelp -show help Let me know if this works...
  5. Flechen

    Recycler That Runs Nonstop, Even with Full Output

    https://github.com/bmgjet/ConstantRecycle
  6. Flechen

    Save and Restore Player Inventories After Death

    https://umod.org/plugins/restore-upon-death
  7. Flechen

    Researching Remove Building Block Zones from Monuments

    Use kits and copypaste to allow players to spawn a base anywhere when they buy a kit.
  8. Flechen

    Underwater Bases

    I made plugin that allows you to build under water. I have a select set of items or deployable that work and they can be placed on a foundation underwater on the sea bed.
  9. Flechen

    Planned Ui for Player Count and Server Time

    https://umod.org/plugins/magic-panel https://umod.org/plugins/ui-plus https://umod.org/plugins/info-panel
  10. Flechen

    Place Loot Crate Spawns with Customizable Loot Tables

    https://codefling.com/plugins/npc-gifts https://umod.org/plugins/loot-spawnpoints https://umod.org/plugins/extra-loot https://umod.org/plugins/custom-resource-spawns
  11. Flechen

    Make Hobo Barrels Burn Forever Without Wood

    https://umod.org/plugins/everlight https://umod.org/plugins/no-vood
  12. Flechen

    Thoughts on These Ideas

    1) Economy Player Net Worth Tracking Plugin 2) Spectate anything plugin, have a NPC or Drone walk or fly around the map. EG: Animals, Potrol Heli, NPC's, Drones, Cars. 3) Server Stress Tester/ Player Prefab Spawner/ Event Spawner/ FPS Tester/ ETC. 4) Custom Biome Temperatures Plugin. - Change...
  13. Flechen

    Add Target Practice to Locomotives

    Have targets that are on the outside of the train and have hit amounts and when one is matched then have the train blow up.
  14. Flechen

    Radioactive Items That Contaminate Containers

    I did it, radioactive water and only got it half working. I'd have to remove the item out of the slot before radioactive water could be present.
  15. Flechen

    Planned Turn Every Water Source Into Salt Water

    I did it, but with radioactive water and only got it half working. I'd have to remove the item out of the slot before radioactive water could be present.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
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This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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