Recent content by HardRock

  1. HardRock

    Not an Issue Compatibility with True PVE Plugin

    Great, thanks for fast reply 👍
  2. HardRock

    Not an Issue Compatibility with True PVE Plugin

    Are will be able raid them if server is pve using TruePVE
  3. HardRock

    Not an Issue Compatibility with True PVE Plugin

    Hello ,does this works with TruePVE ?
  4. HardRock

    Tin Can Alarms with Grenades

    Hello , in case this helps i'v got tin can alarm for c4 , not my plugin , got it on reddit i believe
  5. HardRock

    No Turret Interference

    it did revert back for me when i added in console , after adding to server.cfg file it stays how much i added
  6. HardRock

    No Turret Interference

    It did revert for me when I entered just in console. After I added line in server.cfg file it did not revert back
  7. HardRock

    No Turret Interference

    you can actually put sentry.maxinterference <amount> in server.cfg file and then dont need any plugin
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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