Join the Game4Freak Discord Get exclusive plugin sneak peeks, talk directly with VisEntities, never miss important updates, and unlock special discount codes!

Recent content by jordo2k1

  1. jordo2k1

    Not an Issue Inventory Wiped When Flying Through Lobby Zone

    map design? the dome is tall above trees, anyone who fly's through it loses gear, how is that not an issue? in your videos you have lobbies on the ground vis. are we now saying that for lobbies not to cause people losing gear they need to be high in the sky or walls built around the dome so its...
  2. jordo2k1

    Not an Issue Inventory Wiped When Flying Through Lobby Zone

    had to remove the plugin, so many people losing gear its been a nightmare. is there a way that in lobby gear doesn't change,weather using /join or flying in? only when they enter the arena via the teleporter the gear changes maybe?
  3. jordo2k1

    Not an Issue Inventory Wiped When Flying Through Lobby Zone

    cheers mate, sorry for late reply ive been away. ill see if there's anything i can do my end, maybe no clip underground below lobby area so dome isn't so high maybe.
  4. jordo2k1

    Not an Issue Inventory Wiped When Flying Through Lobby Zone

    Hey vis! ive put this as a bug but not sure weather its is or not,ill try to paint a picture of my issue. So the lobby is setup with our usual custom built prefab (lobby area with social meet up place with arcades,race track etc etc ) /join spawns people in the lobby as normal that is working...
  5. jordo2k1

    Solved Return Players to Original Position with the Same Inventory They Had Before Joining

    ill try my best to explain.. we use /join to join our lobby and then use the teleport sphere to join the arena, arena goes great and we finish up and leave via the button bottom right and we are back in our lobby ( this is a custom built prefab, its a community area with race track arcade and...
  6. jordo2k1

    Solved Return Players to Original Position with the Same Inventory They Had Before Joining

    hey vis! awesome update, a few of us have noticed that leaving a lobby and teleporting back to position before /join is putting some of us under the map and stuck in walls in base. doesn't happen every time but I've noticed it a few and so have a few others can u give it a look when you get a...
  7. jordo2k1

    Solved Return Players to Original Position with the Same Inventory They Had Before Joining

    im gonna have a play around mate but i look forward to the update as it will help so much how we use the plugin.. cant wait :D
  8. jordo2k1

    Solved Return Players to Original Position with the Same Inventory They Had Before Joining

    your a bloody star mate, also just come across something i was wondering if you could shed some light. ok so im setting up our arena now, alls gone smooth as always, lobby added,arena has been added (arena is one side of the map while lobby is a community area prefab on otherside of the map) all...
  9. jordo2k1

    Not an Issue Plugin Won't Compile

    hmmm its just kicked in, weird :unsure:
  10. jordo2k1

    Not an Issue Plugin Won't Compile

    don't know weather its just me or? but this new version doesn't compile
  11. jordo2k1

    Solved Instant Death Instead of Wounding

    seems like i overlooked the rules mate, my apologies for this, i was somewhat confused as didn't think this was part of gun game just lobby but I'm now understanding the the game core is an integral part of the gungame and has a lot more configuration than first thought... my bad :sneaky:
  12. jordo2k1

    Solved Remove Corpses and Dropped Weapons on Death

    Oh jesus christ, i had it in my head that was only for the lobby area and not inside the arena prefab lol! Sorry mate. So if i set these rules for the arena they will fix the issue of body spawns on death etc?
  13. jordo2k1

    Solved Remove Corpses and Dropped Weapons on Death

    I have an issue.. when people die there bodies and weapon stay in the arena, we found that we can pick up previous weapons we have had kills with and kill with them again and they are being counted towards the kill score. for example: I kill someone with ak and move onto another gun, while...
Back
Top
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart