Recent content by jordo2k1

  1. jordo2k1

    Not an Issue Plugin Not Loading Anymore

    hmmm its just kicked in, weird :unsure:
  2. jordo2k1

    Not an Issue Plugin Not Loading Anymore

    don't know weather its just me or? but this new version doesn't compile
  3. jordo2k1

    Solved Instant Death Instead of Wounding

    seems like i overlooked the rules mate, my apologies for this, i was somewhat confused as didn't think this was part of gun game just lobby but I'm now understanding the the game core is an integral part of the gungame and has a lot more configuration than first thought... my bad :sneaky:
  4. jordo2k1

    Solved Remove Corpses and Dropped Weapons on Death

    Oh jesus christ, i had it in my head that was only for the lobby area and not inside the arena prefab lol! Sorry mate. So if i set these rules for the arena they will fix the issue of body spawns on death etc?
  5. jordo2k1

    Solved Remove Corpses and Dropped Weapons on Death

    I have an issue.. when people die there bodies and weapon stay in the arena, we found that we can pick up previous weapons we have had kills with and kill with them again and they are being counted towards the kill score. for example: I kill someone with ak and move onto another gun, while...
  6. jordo2k1

    Suggestion Auto Return to Lobby After Round

    when a round finishes all players automatically go back to the lobby also on player death remove there body and weapons (sorry for all the suggestions were playing with this to get ready for wipe theres just a few things we would love to have with it lol )
  7. jordo2k1

    Solved Instant Death Instead of Wounding

    The option to have no downed opponents
  8. jordo2k1

    Suggestion Return Players to Original Position with the Same Inventory They Had Before Joining

    yea i second this, I'm about to use this with gungame next wipe but I'm confused how once your inside lobby and joining a game how will you get back to were you were before joined. our prefab is off of the map isolated and the lobby is sealed in a section of the prefab so I'm really confused how...
  9. jordo2k1

    Suggestion Scheduled Gun Game Event

    Is there a possibility that these game modes can be locked and open like every hour? so every hour a announcment in chat etc comes up saying that the gungame will start in 5 mins and to type /join to join lobby. once game finishes the arena and lobby lock untill the next rotation of the event?
  10. jordo2k1

    Not an Issue Plugin Not Loading

    not loading for me, is there any issues or update needed? cant set permissions never mind its working... delete this lol
  11. jordo2k1

    Solved No Overload for Method 'SendNetworkUpdateImmediate'

    so that when you set marker it doesnt teleport u straight there, theres some kind of option? so right now we place markers for things on map but were being teleported there so the option to use map markers isnt usable right now. just a way to sset markers and use them to teleport at a later time?
  12. jordo2k1

    Solved No Overload for Method 'SendNetworkUpdateImmediate'

    anyway to make it not auto jump to the marker? like u place a marker and have an option to spawn to it? my admins moaning they telleporting to were they marked a mini on road lol. if not no worrys mate but could be a good addition. great work keep it up!!!
  13. jordo2k1

    Solved No Overload for Method 'SendNetworkUpdateImmediate'

    hey mate just tried it and the plugin doesnt load, i have no idea why tbh :D
  14. jordo2k1

    Unload Plugin When Specific Player Joins

    yea cheers vis, for now the issue is kind of resolved but i see it coming back at some point so i might have to get you to do this for me.
  15. jordo2k1

    Unload Plugin When Specific Player Joins

    i mean it could be used in more situations but i suppose its very specific to an issue i have lol. i would be will to purchase if its possible
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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