Recent content by kaffeebohne

  1. kaffeebohne

    Bug Tree House Platform Has Overlapping Roofs

    no I don't have that
  2. kaffeebohne

    Bug Tree House Platform Has Overlapping Roofs

    And I can also upgrade to stone as usual—no matter which skin I take. Works great.
  3. kaffeebohne

    Bug Tree House Platform Has Overlapping Roofs

    It's no secret that he can build floors and triangle floors overlapping. Overlapping! Not stacked! I don't have any problems with it either. You just pay attention, and everyone who uses the plugin will be notified. I use the Remove Tool, which works wonderfully here. It's not like in the video...
  4. kaffeebohne

    Bug Tree House Platform Has Overlapping Roofs

    I'll test it
  5. kaffeebohne

    Not an Issue Can Players Abuse Creative Mode?

    This is Dana’s info on the matter: Stability is only set to 100% for building blocks within the tree's build zone, the build zone is a vertical rectangle 20x20 on the sides and 30 high, and once blocks go beyond that they'll follow normal stability rules, this is to prevent players from...
  6. kaffeebohne

    Solved Gametip Stuck After Death, Needs Permissions, and Floating Foundations

    I simply deleted the plugin because I wanted to know what would happen to the treehouse. Then I simply uploaded it again – the result is what I described. 😅 Shit happens
  7. kaffeebohne

    Solved Gametip Stuck After Death, Needs Permissions, and Floating Foundations

    One more important thing: If the plugin is unloaded and then reloaded , you won't be able to do anything with treehouses you've already created! You can't build anything, and you can't place anything! Restarting the server won't help either.
  8. kaffeebohne

    Solved Gametip Stuck After Death, Needs Permissions, and Floating Foundations

    1. Is it possible to integrate Oxide permissions for the plugin? Yes/no usage. This would be very important for me. 2.Is it possible to stop the plugin's console entries: ....creative mode: False creative.freeplacement: "False" ....creative mode: True creative.freeplacement: "True" from being...
  9. kaffeebohne

    Solved Was Able to Build in Launch Site After Tree House Platform Was Removed

    I would like to thank you for your quick response and work 🫶
  10. kaffeebohne

    Solved Was Able to Build in Launch Site After Tree House Platform Was Removed

    1. Plugin loaded 2. No changes made to the config 3. Tree in restricted area - searched near launch site. 4. Platform was created by the plugin (in restricted area!) 5. Platform could be expanded (in restricted area!) 6. Platform demolished again. 7. The same tree could no longer be used for a...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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