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Recent content by laurent.mazenq

  1. laurent.mazenq

    Solved Bug Shotgun Traps and Flame Turrets Not Attacking Players

    TruePVE la je vient de désactiver et toujours rien c est comme il ya pas munition mais les tourelle auto marche nickel
  2. laurent.mazenq

    Solved Bug Shotgun Traps and Flame Turrets Not Attacking Players

    j ai fais spawn un joueur dessue et les fusio a pompe ne tire pas dessus mais les tourelle auto il le tues
  3. laurent.mazenq

    Solved Bug Shotgun Traps and Flame Turrets Not Attacking Players

    je suis devant un rien se passe et pareil pour les fusil pompe oui les tourelle marche tout navigation, apparition de PNJ et présence du marqueur de bateau pillable sur la carte
  4. laurent.mazenq

    Solved Bug Shotgun Traps and Flame Turrets Not Attacking Players

    les piège fusil pompe et les tourelle lance flammes ne tire pas sur les joueur merci
  5. laurent.mazenq

    Solved How to Place Turrets on Raidable Boats

    et comment on fait activer le mode créatif je ne c'est pas c'est une commande
  6. laurent.mazenq

    Solved How to Place Turrets on Raidable Boats

    comment on pose les tourelle merci
  7. laurent.mazenq

    Solved Error Exception While Calling NextTick Callback

    Exception lors de l'appel du rappel NextTick (NullReferenceException : La référence d'objet n'est pas définie à une instance d'un objet) à BaseNetworkable.OcclusionTransitionNetGroup (Network.Visibility.Group oldGroup, Network.Visibility.Group newGroup) [0x00025] dans...
  8. laurent.mazenq

    Solved Bug Boat Spawns Cut in Half

    bonjour j ai trouver pour quoi les bateaux se coup en deux c est le copy paste qui merde j ai mis a jour mais rien ne fait
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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