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Recent content by laurent.mazenq

  1. laurent.mazenq

    Solved Exception While Calling NextTick Callback

    Exception lors de l'appel du rappel NextTick (NullReferenceException : La référence d'objet n'est pas définie à une instance d'un objet) à BaseNetworkable.OcclusionTransitionNetGroup (Network.Visibility.Group oldGroup, Network.Visibility.Group newGroup) [0x00025] dans...
  2. laurent.mazenq

    Not an Issue Boat Spawns Cut in Half

    bonjour j ai trouver pour quoi les bateaux se coup en deux c est le copy paste qui merde j ai mis a jour mais rien ne fait
  3. laurent.mazenq

    Not an Issue Boat Spawns Cut in Half

    bonjour j ai fait un bateaux mais quant il spawn il et couper en deux
  4. laurent.mazenq

    Solved How to Create a Boat Profile

    bonjour comment on fait pour faire un profile j ai fait un bateaux j ai mis dans copy paste appret je suis perdu a t il une commande qui faux faire merci
  5. laurent.mazenq

    Players Stuck in Creative Mode

    non rien de sa il et toujour actif quant il quit la zone je ne vois pas merci
  6. laurent.mazenq

    Players Stuck in Creative Mode

    mes joueur on toujours le mode Creative mode activé il on le file invisible et il peut construit sur les route il faux que je face un reload du plugins pour que sa part merci
  7. laurent.mazenq

    Players Stuck in Creative Mode

    Hello, we have a bug when my players build in the trees and when they leave the zone they are in creative mode the files are invisible and they cannot build everywhere on the map/road. I'm forced to restart the plugin. Thank you Post translated from French to English by moderator
  8. laurent.mazenq

    Error No Overload for Method 'SendNetworkUpdateImmediate'

    il y a des erreurs dans la console merci à vous
  9. laurent.mazenq

    Error No Overload for Method 'SendNetworkUpdateImmediate'

    Erreur lors de la compilation de BalloonBaseEditor : aucune surcharge pour la méthode « SendNetworkUpdateImmediate » ne prend 1 argument | Ligne : 1068, Position : 32 il ne marche plus merci a vous .Error while compiling RaidableBalloonBases: No overload for method...
  10. laurent.mazenq

    Suggestion Charge Players for Toggling Night Vision

    salut j ai eco sur mon serveur Est-il possible d'ajouter une option de coût par utilisation avec l désactivé merci à toi
  11. laurent.mazenq

    Suggestion Charge Players for Toggling Night Vision

    salut j ai eco sur mon serveur Est-il possible d'ajouter une option de coût par utilisation avec l désactivé merci à toi
  12. laurent.mazenq

    Solved Cannot Build on Trees After Update

    [Tree House] 194/384 arbres à vignes oscillantes rendus revendiquables (50 | [Tree House] Stabilité réappliquée à 647 entités.
  13. laurent.mazenq

    Solved Cannot Build on Trees After Update

    ou peux fair la Platform mais il ya des zone rouge et on et bloque avent il marche nickel la je ne vois pas
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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