Recent content by machete

  1. machete

    Done Automated Server File Backups

    thank a mill will crab it at month end
  2. machete

    Solved Prevent Other Players from Killing Your Chickens

    I see. Thanks. Then one more thing: I have a suggestion for the PvE server: If you can make it so that other players can't kill the chickens in the dome, that would be great.
  3. machete

    Not an Issue No UI for Coop Upgrades or Chicken Pickup

    hey it seems the update broke some things not sure. i no longer get the UI pop-up to upgrade the coop areas and to pick up the chickens.
  4. machete

    Done Automated Server File Backups

    It would be great to get something like savemymap that saves and stores a backup copy of the files if the original one gets corrupted. and to eliminate the normal rust server.save and save interval
  5. machete

    Solved Seeds Not Saving After Server Restart

    thanks a mill
  6. machete

    Solved Seeds Not Saving After Server Restart

    Hey Any idea why the seeds will not save after the plugin is reloaded or my server saves.chickens end up dying because they cant find food
  7. machete

    Solved Seeds Not Saving After Server Restart

    got the chickens to save but the seeds stage is still empty after a reload.maby if you can add that to the data file as well that will be great
  8. machete

    Solved Seeds Not Saving After Server Restart

    hi me again it seems after a server restart or if i reload the plugin the chickens disappear with the seed in the stash is that meant to happen or is it something I need to change
  9. machete

    Solved Will Chickens Still Spawn if Population is Set to 0?

    cool thx then one more thing how can the coop be removed from an admin side
  10. machete

    Solved Will Chickens Still Spawn if Population is Set to 0?

    hey if my chicken pop is set to 0 will the mod still spawn chickens around players.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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