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Recent content by magnumk

  1. magnumk

    Server FPS Drops During Eruption

    Anyway do disable the fire prebab in the lava ring?
  2. magnumk

    Bug Repair Exploit Allows Infinite Vehicle Harvesting

    Once a vehicle is hit with the defined jackhammer make it not repairable. As it is now you can "milk" the vehicle. Harvest — Repair — Harvest … etc.
  3. magnumk

    Resource Online Loot Editor for Raidable Boats

    https://12guys.se/raidableboats_loot_editor.php
  4. magnumk

    Suggestion Add Support for Notify Plugin

    Please support Notify (https://codefling.com/plugins/notify) <-- This is a general request Event post that get posted in chat tends to get lost for the players..
  5. magnumk

    Suggestion Boom Box Radio on Boats

    Able to place Boom box and define radio streams so that the boats plays some music!
  6. magnumk

    Solved Have to Re-enable UI Every Time I Reconnect

    The fault is back where the UI does not restore on player reconnect.
  7. magnumk

    Solved Deep Sea Biome

    Is there a new biome at deep sea? For now the indicator shows: Unknown
  8. magnumk

    Solved Can't Place Coffin Storage

    Same problem can't place on walls or roof just floor.
  9. magnumk

    Solved Can't Place Coffin Storage

    Not sure what I'm doing wrong then :( 1. In Tree House 2. Default FP base
  10. magnumk

    Suggestion Custom Item Names

    Add parameter in config for custom item name.
  11. magnumk

    Solved Can't Place Coffin Storage

    Can't deploy "coffin.storage" on walls or ceilings even if placed in allowed list.
  12. magnumk

    Planned Better Quest Plugin Needed

    Quests: Allow quests to be scheduled by wipe stage (example: late-wipe quests to keep players engaged later in the wipe).
  13. magnumk

    Solved Limit Damage Modifier to Raidable Bases Zones Only

    Add parameter to only affect damage done within a RaidableBase by Nivex
  14. magnumk

    Planned Explosive Damage Modifier

    Make a similar plugin like Rocket Damage Modifier but for explosives. Make it with the possiblity to add different permissions/tiers.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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