Recent content by Mikel Rae

  1. Mikel Rae

    Researching Explosives Should Explode When Shot At

    Make bullets/arrows set off beancan grenades, satchels, timed explosives, firebombs, propane explosive bombs etc.
  2. Mikel Rae

    Done Make Wall-Mounted Torches Last Forever

    The site is trash (visually), but this plugin is functionally perfect. https://digitalmarketplay.com/product/torch-holder-no-damage/
  3. Mikel Rae

    Recommendations for a Shop Plugin

    Interesting.
  4. Mikel Rae

    Done Remove and Rotate Walls Anytime with Refunds

    Remove the time limit on removing/rotating walls with the ability to provide a resource refund. Essentially, BuildingActions but good. You could call it something like “HammerTime” to fit the typical branding.
  5. Mikel Rae

    Remove Movement Restriction for Animals in Water

    Grant horses, possibly other animals the ability to swim.
  6. Mikel Rae

    Better Dropped Item Stacker (Legacy Thread)

    How long do the created containers take to despawn?
  7. Mikel Rae

    Airdrop Settings (Legacy Thread)

    Suggestions: Remove/reduce duration of the supply signal’s smoke. Make the airdrop fall at the exact place the supply signal was thrown.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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