Recent content by MvP

  1. MvP

    Raidable Shelters (Legacy Thread)

    Awesome, thank you very much! One more thing: Would it maybe be possible to rename the map marker for the shelters? I had multiple players being confused on their first encounter with raidable shelters, mainly for the reason that it says "Your Shelter" on the map.
  2. MvP

    Raidable Shelters (Legacy Thread)

    This plugin is a very nice addition to my server. One question: Could you maybe make it so the despawn timer resets once the shelter gets damaged? To prevent it from despawning while being raided, if the raider took to long to get back to it. Had one despawn on me today with less than 10% health...
  3. MvP

    Show Off Your Avatar!

    Time to mosh! Waaaaagh! Just kiddin', i come in peace! Take me to your dealer... :alien:
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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