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Recent content by Nuebengra

  1. Nuebengra

    Solved Tornado Command Example

    Hi, I have a question. Could you provide an example of the command? Because so far I've only been able to change the weather, but the tornado doesn't appear. Thanks.
  2. Nuebengra

    Not an Issue Cannot Place Solar Panels on Tree House

    I did this as an admin and as a player, but it keeps happening. I saw this issue while building and realized it was because I was leaving the building area. The photo shows where the panel and battery connection are; it should be up to the tree trunk. You could add an extension of the building...
  3. Nuebengra

    Not an Issue Cannot Place Solar Panels on Tree House

    It shows me a red circle and tells me I can't build in that area and I'm too far away. Or it tells me it's unstable. It's like sometimes it recognizes objects and other times it doesn't. I was able to install the panel, but I had trouble connecting the cable, and now it won't let me connect it...
  4. Nuebengra

    Not an Issue Cannot Place Solar Panels on Tree House

    The plugin is very good, but you can't add solar panels.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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