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Recent content by PistOffBastd

  1. PistOffBastd

    Fission Reactor Power System

    Plugin that requires the test generator to use radioactive water as fuel. With adjustable power output.
  2. PistOffBastd

    Vending Machines Require Fuse to Operate

    Vending machines would have a fuse box that requires a fuse to either power on, or to make a purchase. Fuse consumption could be timed, or consumed per purchase, IE 1 fuse would be good for 10 purchases.
  3. PistOffBastd

    Bug Invisible Parachute

    Any luck with this one, now that tugboats no longer spawn, I'm being asked about them daily. I did test the tug for crossing to the deep sea and they do work back and forth. Its just a matter of time before a slick plugin developer makes a plugin to mount cannons, ballista's and anchors to them.
  4. PistOffBastd

    Suggestion Hide Vending Machine Markers from Map

    Well, right on man! That's awesome. Will it get rid of the fishing camp markers too?
  5. PistOffBastd

    Suggestion Hide Vending Machine Markers from Map

    In most cases, I would 100% agree, and the request is completely self serving. But I came across "No Compound" a while back and have since been turning outpost and bandit into lootable / cobalt defended monuments just like all the others. In that process, all of the vending machine prefabs are...
  6. PistOffBastd

    Suggestion Hide Vending Machine Markers from Map

    Well, if a player deployed Vending Machine can be separated from a vanilla machine. I would say separately set each as a true false option. I'm assuming a player deployed machine has an owner ID, where vanilla is just the prefab. If I had to choose one or the other, Id choose player deployed...
  7. PistOffBastd

    Suggestion Hide Vending Machine Markers from Map

    Would you consider adding the vending machine markers in a future update?
  8. PistOffBastd

    Solved Prevent Spawning Near Monuments and Dangerous Zones

    There needs to be a, not to spawn within "xxx" from a monument. been playing around with a few maps on the test server. Spawning in radiation and places you get shot at immediately, ect... It does put you right at the center of the map though, but if its not hospitable, you don't last long.
  9. PistOffBastd

    Solved Pause Metabolism at 100% Comfort to Enable AFK

    If you ever have to do a little work on this one in the future, a good (true/false) option would be to pause the metabolism to zero consumption when a player is at 100% comfort. This would allow players to AFK for infinite periods without having to worry about coming back to the death screen. If...
  10. PistOffBastd

    Render Animal Fat Into Fuel Using the Water Purifier

    Yeah, after I thought about a while, something like that would be better served for honeycomb, so your not clicking extract 100s of times, just load a purifier with it and turn it on to come back to jars of honey
  11. PistOffBastd

    Failed to Call Hook 'OnItemAction'

    Yeah, something is wrong with my server, the entire plugins folder is missing, your config for this is now default. It has a 13 gen I7 and I fear its corrupting things. I truly think this one is on my side.
  12. PistOffBastd

    Failed to Call Hook 'OnItemAction'

    It was working great, then it just started allowing seeds again. Maybe the Christmas update?? I Dunno. Failed to call hook 'OnItemAction' on plugin 'SeedlessFood v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SeedlessFood.OnItemAction...
  13. PistOffBastd

    Done Spawn Everyone at the Center of the Map

    Far out man, Far Freakin out!!! Thanks
  14. PistOffBastd

    Bug Invisible Parachute

    Sometimes, maybe 30% of time, the parachute lets say it "un renders" but its still there, hooked to the tug. You cant see it, but you can hear it. If you climb on top of the tug you can see its durability indicator. You cant shoot it or break it. It bugs the tug to where it barely moves. You can...
  15. PistOffBastd

    Solved Boats Ignoring Water Surface, Detaching at Sea Floor

    I really dig the plugin though, no free vehicles, they have to craft them all.
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