Recent content by PistOffBastd

  1. PistOffBastd

    Clear View in Attack Helicopter Cockpit

    I don't even know if this is possible, so I 'm just throwing it out there. A plugin that would remove the annoying, view blocking cockpit of the attack helicopter. Lets say ,from the orange line up...what chall think?
  2. PistOffBastd

    Recycler That Runs Nonstop, Even with Full Output

    A recycler that will run until its out of items. No more stopping when the output slots are full, it just starts dumping excess items out onto the floor.
  3. PistOffBastd

    Barrel Health (Legacy Thread)

    NM, I loaded it on my test server and was observing on the main server, it works just fine, sry.
  4. PistOffBastd

    Barrel Health (Legacy Thread)

    Its loading without any errors, but it is not updating the barrel health.
  5. PistOffBastd

    Open Backpacks with a Keybind

    It would be so very awesome to have a PI that would allow for a key bind to be set, that would open the Vanilla Backpacks.
  6. PistOffBastd

    Workbench Equip Only (Legacy Thread)

    @VisEntities My crafty heathens have discovered that if you put the gun in a box, you can add/remove the equipment without a workbench. They have also discovered with the PI "Backpacks" by WhiteThunder you can do the same.
  7. PistOffBastd

    Planned Bradley vs Bases

    It wouldn't reach, drive up to the base, however, if the base is built near a road, and there is a road Bradley of any kind, but lets say -- (bradleyapc.spawnroadbradley) is on that road, and that base is within the defined range, say 150m, it would blast that base until the TC was no longer...
  8. PistOffBastd

    Planned Bradley vs Bases

    Pist, I think its awesome and very diabolical.
  9. PistOffBastd

    Planned Bradley vs Bases

    It would be interesting to have a plugin, where the Bradley attacks any structure with a TC. You could set a distance on your server, and if a base with a TC is in range of any road Bradley, the Bradley would blast it to bits. I guess there would have to be considerations for True PVE and the...
  10. PistOffBastd

    Stop Animals from Escaping

    I like the concept of once you injure an animal, it turns and attacks.
  11. PistOffBastd

    Bringing Wolves Back to the Arctic

    I don't know why there aren't any wolves in the snow/arctic biomes, but there should be. A plugin to spawn random Arctic Wolves just might be the ticket to fix that.
  12. PistOffBastd

    Planned Resource Slots for the Repair Bench

    Every time we repair an item we have to draw the resources from a box or the tc. Repair the item, then return the resources where they came from. If the repair bench had slots to store those resources, you could load them, repair your item, and continue on. The repair bench would draw the needed...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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