Recent content by rabidkevin

  1. rabidkevin

    Prevent Repairing Pedal and Motor Bikes

    Optionally could they be spawned full health and stay full health until a player rides one?
  2. rabidkevin

    Prevent Repairing Pedal and Motor Bikes

    A plugin that blocks repairing motor & pedal bikes so that they continue to decay and will respawn for other players eventually. Optionally it could have support for cars too or all vehicle types
  3. rabidkevin

    Add Durability to All Clothing Items

    Would it be possible to give all clothing a durability bar so they deteriorate like armor?
  4. rabidkevin

    Make Cars Spawn Slower So Players Don't Take Them All

    We have boosted the vehicle population convar, so more players can get a car, but with 100+ on the road at once, players seemed to hoard them until they are completely gone. Would it be possible to throttle the car spawns on the road? Lets say 100 total can spawn, but lets make it so only 10...
  5. rabidkevin

    Researching Blacklist Armor Inserts on Certain Clothing

    Dont know if there are hooks yet in Oxide, but using armor inserts on clothing that doesn't have durability is OP. A plugin to allow blacklisting armor inserts from working on some items
  6. rabidkevin

    Forever Ripe (Legacy Thread)

    This plugin seems to not be working. Planted pumpkins still died. I was using the Eternal Plants plugin from umod before and that one works (most of the time). I dont believe I have any planting plugin conflicts. Only one I use is protected crops
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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