Recent content by rabidkevin

  1. rabidkevin

    Make Mobile Phone Sound Clear Like In-Game Voice Chat

    Mobile phones could be fun to use but they sound terrible. Would it be possible to give crystal clear audio when using one like in-game voice chat quality?
  2. rabidkevin

    Being Worked On Make Wind Turbine Output Consistent Regardless of Height

    To stop players from building 12 squares high into the sky, make them output the same amount at any height, as if they were at the maximum height.
  3. rabidkevin

    Inland Water Sources Should Not Be Saltwater

    Any bodies of water that are inland and separate from the ocean should be fresh water, like how it used to be before.
  4. rabidkevin

    Let Us Trigger End Game Event When We Want

    Would love to see the end game day event (f15 flying and bradleys on all the roads) being triggered at specific intervals, or on a schedule, or just a console command so we can trigger with other plugins like Timed Execute.
  5. rabidkevin

    Done Let Players Build Treehouses in Jungle Biome

    Add support for building in Jungle Trees so players can build a tree house
  6. rabidkevin

    Place Traps at Monuments That Auto-Respawn

    flame turret, landmine, sam site, shotgun trapp, snap trap, and wooden floor spikes can be placed by admin at any monument They will bypass TruePVE and cause damage to the player They will be destroyable by the player If destroyed, they will respawn on a timer
  7. rabidkevin

    Suggestion Use Supply Signals To Call Helicopters

    I was a user of the original CHT plugin and loved the strength and challenge of your take on a custom heli plugin. However we got rid of /shop on our server and went for full immersion, so thats why we decided on using the alternative HeliSignals plugin. Your heli logic is better but the main...
  8. rabidkevin

    Solved Add Cooldown for Supply Signal Usage

    yes, but, would the supply signal be refunded back to their inventory? So they can have a chance to throw it again? Or does it just turn to vapor and they lost their chance to call a heli with that signal?
  9. rabidkevin

    Solved Add Cooldown for Supply Signal Usage

    But what if the player has a cooldown and threw multiple heli signals for different tiers at once? Will they get refunded the signal if they were in the cooldown period in the helicopter call profile?
  10. rabidkevin

    Solved Add Cooldown for Supply Signal Usage

    Can you add support for a signal cooldown so players cant only throw 1 every X amount of minutes? I was interested in the custom heli 2 plugin but concerned about a making sure players cant spam signals
  11. rabidkevin

    Researching Restrict How Often Players Use NPC Vending Machines

    Limit the amount of times a player can interact with an npc vendor or vending machine per hour. Limits the rate of fert selling, over use of wood or stone purchases, etc.
  12. rabidkevin

    Prevent Repairing Pedal and Motor Bikes

    Optionally could they be spawned full health and stay full health until a player rides one?
  13. rabidkevin

    Prevent Repairing Pedal and Motor Bikes

    A plugin that blocks repairing motor & pedal bikes so that they continue to decay and will respawn for other players eventually. Optionally it could have support for cars too or all vehicle types
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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