Recent content by Russ

  1. Russ

    Solved Backup Not Zipping or Including All Files

    Having looked this morning, I see that since our morning restart (7AM GMT) the backups are now zipping and contain nearly all the items requested...strange unless I was meant to restart the server after setting this up? Its still missing the cfg folder with bans.cfg, users.cfg, server.cfg and...
  2. Russ

    Solved Backup Not Zipping or Including All Files

    Hey Dana, We've switched to Carbon for this wipe so imagine my excitement when I saw that this was now compatiable with it. I'm just trying to set it up, please see my config below. As you can see its set to "Zip" the files but isn't. Its keeping them as directories, not a big deal but...
  3. Russ

    Solved Server Kicks All Players During Backup

    Just to confirm its all setup and working as intended now :)
  4. Russ

    Solved Server Kicks All Players During Backup

    Thanks for the quick reply and turnaround. I'll give it a go shortly and if any issues, let you know :)
  5. Russ

    Solved Server Kicks All Players During Backup

    Hi Dana, I've had a couple of issues with this since trying it out. When I first used it, it was kicking all players from the server. It said there was a packet loss, it did this on several occasions until I unloaded the plugin. I thought I'd give it another go but am still experiencing issues...
  6. Russ

    Show Off Your Avatar!

    I look pretty weak xD
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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