Recent content by rusty

  1. rusty

    Are There Any Premade Helicopter Configs

    Does this plugin have some premade configs of helis or do i gotta make them like cargo ship tiers which was a pain
  2. rusty

    How Well Does the Grenade Check for Bad Terrain Before Spawning the Fort?

    How well does this check for height or rocks? From the video you threw it on a rock and i could tell it pasted but the steps were clipped into the rock.
  3. rusty

    Suggestion Support for Custom Monuments?

    Update it does not, In my case i have a colored monument marker on my town so its <color=blue>Town</color> Heli still flew over it and targeted me
  4. rusty

    Suggestion Support for Custom Monuments?

    Does this work with custom monuments markers? So like "TOWN"
  5. rusty

    Suggestion Separate Permissions for Hiding Name in Chat vs. Overhead

    Maybe add a seperate perm for the name above head and the chat? so seperate perms for each so we can either hide above head name or chat name
  6. rusty

    Solved Command to Disable Health Bar UI Per Player

    add command for players to disable the UI so we dont have to be giving the ignore permission manually
  7. rusty

    Overflow To Backpack (Legacy Thread)

    what if u have gatherall from backpacks plugin turned on. which one overrides?
  8. rusty

    Safe Respawn (Legacy Thread)

    Nm it works but not for animals. could you add support for animals too.
  9. rusty

    Safe Respawn (Legacy Thread)

    does not seem to work. can still get damaged after respawn and yes i have permission
  10. rusty

    Reforestation (Legacy Thread)

    eta please ?
  11. rusty

    Reforestation (Legacy Thread)

    Couldn't find prefab "assets/bundled/prefabs/autospawn/resource/v3_tundra_field/pine_a.prefab" is this the plugin??
  12. rusty

    No Turret Interference

    there u go made dana do it
  13. rusty

    No Turret Interference

    then make it yourself
  14. rusty

    Offline Raiding Weakened (Legacy Thread)

    maybe add a config option to specify how long after player logs off will offline raid protection kick in. so people dont just log off to not get raided
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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