Recent content by Rynki

  1. Rynki

    Garage Doors in Floor Frames

    Yep, that exists but doesn't work.
  2. Rynki

    Garage Doors in Floor Frames

    This would allow you to create helicopter hangers like Airwolf or Thunderbirds (yes I'm showing my age) You could set it so the frame has to be twig, then if that condirtion is met it places the garage door and then deletes the frame, possibly even expanding the door to fill and gaps. With 2...
  3. Rynki

    Supply Signal Commands (Legacy Thread)

    Assuming the above is a server command, try this. "Type": "Server", "Command": "gcrate position EventName \"337.21 8.32 -297.80\""
  4. Rynki

    Supply Signal Commands (Legacy Thread)

    Use the escape character \ before your quotation marks around your command
  5. Rynki

    Supply Signal Commands (Legacy Thread)

    Ah, it was Fancy Drop causing that issue, I have swapped it out for your plugin Airdrop Settings. Maybe add that as a "Known Conflicts" on the documentation page. Thanks for all your help, it is much appreciated :)
  6. Rynki

    Supply Signal Commands (Legacy Thread)

    That is amazing, works perfectly for me will test that with my players later when some of them get online :) Going back to this one, "Should Explode": false, We still get the smoke and the airdrop?
  7. Rynki

    Supply Signal Commands (Legacy Thread)

    That would be great as the one I use locks to player or team and I really just want one that calls in a heli, so a player lobs a flare and everyone has to be on their toes and avoid or help deal with it :)
  8. Rynki

    Supply Signal Commands (Legacy Thread)

    Ah excellent, got it now. I'll have a tinker. Any suggestions for a patrol heli plugin that will work well alongside yours?
  9. Rynki

    Supply Signal Commands (Legacy Thread)

    Hi VisEntities, Could you give me some pointers on where I am going wrong with the following. I can only get the supply signal to call a heli when person who threw it is an admin. My config file is as follows: { "Version": "1.3.2", "Supply Signals": [ { "Item Name": "Call Patrol...
  10. Rynki

    Kill Awards (Legacy Thread)

    Great plugin, easy to setup and can be used to trigger other plugins. For the December 2024 update I had to change line 431 to the following. Not sure if that messes other stuff up, but for inventory rewards and the like I haven't noticed anything amiss. .Replace("{Grid}"...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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