Recent content by Scottishgoliath

  1. Scottishgoliath

    Turn Modular Cars into Rail Cars

    what about towing as well? maybe another plugin for ya :)
  2. Scottishgoliath

    More Colors for Industrial Lights

    no problem, cool, thank you
  3. Scottishgoliath

    More Colors for Industrial Lights

    Hi, Any chance you can make industrial lights with more colours, I have looked in to this one and seems like you are legend that can do this one? Getting sick of just red, green and white. Even an extra one colour would be good? Thanks SG
  4. Scottishgoliath

    Done Automating Mixing Tables with Igniters

    works perfect thanks again!
  5. Scottishgoliath

    Done Automating Mixing Tables with Igniters

    you sir are lightening thank you
  6. Scottishgoliath

    Done Automating Mixing Tables with Igniters

    Amazing, I tried to make it but I am a noob lol Thank you.
  7. Scottishgoliath

    Done Automating Mixing Tables with Igniters

    yeah if possable or add io to toggle on and off
  8. Scottishgoliath

    Done Automating Mixing Tables with Igniters

    Hi, As title says, there is a plugin that allows storage adaptors on mixingtables but no way to start the mixing process, wheather thats an igniter or toggle with eletric, i don't know. Would be cool if you can do that. Thanks SG
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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