🎃 Halloween Sale is live with 30% off all plugins 👻 Loading…

Recent content by tomato2012

  1. tomato2012

    Solved Could the Car Radio Be Saved with the Vehicle?

    Thank you for your reply!
  2. tomato2012

    Solved Could the Car Radio Be Saved with the Vehicle?

    And when the vehicle was not recycled either lock Safety assessment!
  3. tomato2012

    Solved Could the Car Radio Be Saved with the Vehicle?

    Hello developer, I have also discovered a fatal issue,ModularCar When saving, there may be a problem of only saving one module. The normal and correct approach should be to save all modules。Instead of storing it as a separate module within a module。can be used var moduleEntities =...
  4. tomato2012

    Solved Could the Car Radio Be Saved with the Vehicle?

    Thank you for your prompt reply! Thank you
  5. tomato2012

    Solved Could the Car Radio Be Saved with the Vehicle?

    No, it should be a new item that can be placed in the car cab with a radio. Sorry, my English is machine translated
  6. tomato2012

    Solved Could the Car Radio Be Saved with the Vehicle?

    I noticed that the vehicle.car'radio car radio has not been restored. Can it be fixed?The ID of the item is 721798950!Because I want to keep my favorite radio station! And there is no need to reinstall again
  7. tomato2012

    Offline Furnaces (Legacy Thread)

    Oh, sorry developer, I am using translation software. The mining machines I am referring to are "assets/prefabs/deployable/oil jack/mining. pumpjack. prefab" and "assets/bundles/prefabs/static/miningquartry_static. prefab" and "assets/bundles/prefabs/static/miningquartry_static. prefab". Players...
  8. tomato2012

    Offline Furnaces (Legacy Thread)

    Hello developer, I have noticed this plugin and it is a very good idea. I would like to propose an idea to you because I have noticed that my servers are really lagging. The running items are mining machines, oil mining machines, industrial pipelines, and oil refineries. Can we take a team...
Back
Top
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart