Recent content by unablecain

  1. unablecain

    Tin Can Alarms with Grenades

    looks in wallet, butterflies fly out
  2. unablecain

    Dancing NPC (Legacy Thread)

    how do you delete the npc? or is it there until the server restarts?
  3. unablecain

    Tin Can Alarms with Grenades

    Ability to attach or craft tin can alarms with F1 or beancan grenades attached for some explosive fun! :p Once again, not sure if this is possible, but for pvp/purge days these would be a great addition to shotgun traps and torrets.
  4. unablecain

    Researching Flashlight Attachment for Jackhammers

    of course I know that I could just use a miner's hat but this could be an alternative to that
  5. unablecain

    Researching Flashlight Attachment for Jackhammers

    not sure if this is possible, but would be kinda neat to see weapon flashlights attached to jackhammers for caves 🔦
  6. unablecain

    Done Add Storage to Trikes

    Awesome brother Thanks 👍🏻
  7. unablecain

    Show Off Your Avatar!

    not prim locked 🤏🏻 with smol pp 🤣
  8. unablecain

    Done Add Storage to Trikes

    no the pedal bike trike the one with the grocery cart in the back
  9. unablecain

    Done Add Storage to Trikes

    Adding storage to trikes.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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