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Recent content by VENIQQ

  1. VENIQQ

    Solved Players Getting Kicked from Server During Round

    It might have had players already inside
  2. VENIQQ

    Solved Players Getting Kicked from Server During Round

    A player typed /join then for a second he was in a lobby and then it dropped out
  3. VENIQQ

    Suggestion Configurable Tile Collapse Delay

    Currently hardcoded for 3sec? would be nice to adjust this in the config
  4. VENIQQ

    Solved Players Getting Kicked from Server During Round

    It gives following error and kicks player from server at HexagonTile.OnFlagsChanged (BaseEntity+Flags %bcf84a3aae175feb77905a56c4b876aae28f392f, BaseEntity+Flags %ea85ed3a36d729049173034286f97fb68b2abc10) [0x00000] in <00000000000000000000000000000000>:0 at...
  5. VENIQQ

    Solved Questions About Setup

    Thanks for this. All questions clarified in discord as well
  6. VENIQQ

    Solved Questions About Setup

    What I mean is that when you enter the hex arena from teleport - it says - "Waiting for players". However hexes are already being deleted so eventually you fall to the ground... Just need some info on how do you manage your arenas so that hexes don't drop while you still wait players and are...
  7. VENIQQ

    Solved Questions About Setup

    How do I start the game so that players can join the lobby and then event eventually? I've creted lobby as per docs, added spawn points, added spawn points on the hex arena etc. but didn't find command in GamemodeCore or GamemodeHoneyDrop to start the event. Thanks
  8. VENIQQ

    Suggestion Pre-Configured Arenas

    I think you could easily double the price of this plugin if you add some simple pre-configured lobby with all the spawn points so that plugin would be almost drag&drop for all the customers.
  9. VENIQQ

    Suggestion Automatic Lobby Creation Using Copy Paste

    It would be really add extra value for all your event plugins if lobbies could be spawned from Copypaste/JSON file. Use case for this is that you can automate events and spawn lobbies automatically even when map changes, so these events could run even after wipes on new map. It could be Some...
  10. VENIQQ

    Solved What Happens to Arenas After a Map Change?

    Shit, it might be more complex than I've initially thought :D Alright, will try to set up the first arena and see how it goes
  11. VENIQQ

    Solved What Happens to Arenas After a Map Change?

    Alright, thanks. But if the arena is high in the air then this doesn't matter for this one, I guess
  12. VENIQQ

    Suggestion Rewards for Match Winners

    I don't see an option to give rewards to winning players - it's not a feature yet, right? Would it be possible to add something like that? Ideally with some reward chance/randomization.
  13. VENIQQ

    Solved What Happens to Arenas After a Map Change?

    Let's say I configure arena - what happens after wipe and map change? Will the arena spawn on the new map using same coordinates after wipe or this needs to be added manually again?
  14. VENIQQ

    Solved Running Raid Simulator on a True PVE Server

    Let's say I use TruePVE and want to allow players to simulate raids on the server - will this work there or not at the moment? Thanks!
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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