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Recent content by Wild Shadow

  1. Wild Shadow

    Solved Portable Forts Can Be Deployed Too Close to Tool Cupboards

    Hey Dana, I’d like to suggest a feature improvement for the plugin. Would it be possible to implement a safeguard to prevent the stacking or bypassing of building privileges? Currently, some players exploit grenade usage near their base, which can unintentionally allow structures to be placed...
  2. Wild Shadow

    Suggestion Portal Server Redirection

    A potential addons for Gamecore would be the integration of server redirection portals. These portals would allow seamless transfer to other servers within the network while displaying real-time data such as online player counts and server status, improving both navigation and player engagement.
  3. Wild Shadow

    Solved Support External Image URL

    Hi Dana, Can you allow the use of an image URL in the configuration? Instead of the icon path? Thank's have good weekend !
  4. Wild Shadow

    Solved Run Commands at Each Safe Zone Shrink Phase Start

    Hi Dana, a small suggestion: How about adding the ability to run a command during the different shrink phases? "Shrinking Safe Zone": { "Shrink Phases": [ { "Safe Zone Type": "NonMoving", "Zone Reduction Percentage": 90, "Wait Time Seconds": 60, "Shrink Time...
  5. Wild Shadow

    Planned Better Quest Plugin Needed

    Je recherche également un plugin comme XDQuest, mais entièrement compatible avec plusieurs langues.
  6. Wild Shadow

    Solved Deployables Can Be Placed Sideways or Flipped on Walls

    Small update: Can you make the shortnames work properly? Some objects can’t be authorized correctly, such as gunrack. I’ve tried using gunrack and gunrack.realshortname, but partial matching creates issues. For example, I want to allow connected.speaker but not spookyspeaker, which means I...
  7. Wild Shadow

    Solved Looking for Plate Offsets for Karuza Vehicles

    [H4 id='Configs+CarSemiKartJeepM939']Configs Car/Semi/Kart/Jeep/M939:[/H4] Dunetruckarmed/unarmed: { "Enabled": true, "Prefab Path": "assets/custom/dunetruckarmed.prefab", "Plate Local Position (x, y, z)": [ 0.0, -0.05, -3.39 ], "Plate...
  8. Wild Shadow

    Solved Looking for Plate Offsets for Karuza Vehicles

    I should do the M939 and Jeep during the day
  9. Wild Shadow

    Solved Deployables Can Be Placed Sideways or Flipped on Walls

    Wonderful, thank you for listening!
  10. Wild Shadow

    Grenade Sometimes Explodes Without Spawning the Base

    à coup sûr : { "Version": "1.7.0", "Ignorer les eaux moins profondes que cette profondeur" : 1.0, "Renvoyer la grenade si le combat est bloqué (mieux vaut ne pas s'échapper) : faux, "Renvoyer la grenade si le raid est bloqué (mieux vaut pas d'échappatoire) : faux, "Fort Grenades" : [...
  11. Wild Shadow

    Grenade Sometimes Explodes Without Spawning the Base

    Hello, the same problem again today... all the skin IDs match in the configuration, because it works most of the time, and the problem only occurs occasionally. I just checked with today's problem, and yes, both plugins were loaded correctly.
  12. Wild Shadow

    Grenade Sometimes Explodes Without Spawning the Base

    Hello, I'm having a problem with grenades that occurs randomly. Sometimes the build fits perfectly, but other times the grenade explodes and nothing happens! I don't get any console messages, and the user doesn't get any error messages. Do you know what could be causing this? have nice day ...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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