Recent content by Wizla

  1. Wizla

    Dancing NPC (Legacy Thread)

    Getting console messages when doing RaiseRoof, CabbagePatch or Twist: User tried to check DLC license but not authed (6790721) Thanks for the option to add kits :D I was using inventory viewer to drag stuff onto them but this is much easier
  2. Wizla

    Auto-Fill Turrets from Inventory

    There are a couple of options available for autofilling turrets, but none of them seem to have a option to take weapons from players inventory. Not sure if it would require player commands to choose which weapon to auto-fill with or maybe just a config setting to have a whitelist and it takes...
  3. Wizla

    Dancing NPC (Legacy Thread)

    Fun fact about me I am actually blind. Edit: I blame the heavy plate helmet
  4. Wizla

    Silent Building Blocks (Legacy Thread)

    It works when placing twig, but when /bgrade is enabled still lots of smoke effects when placing fast.
  5. Wizla

    Silent Building Blocks (Legacy Thread)

    Players are liking this one! Have been asked to request if its possible to apply for upgrading also?
  6. Wizla

    Dancing NPC (Legacy Thread)

    Works perfectly, getting some console spam when using the DLC dances though: Failed to call hook 'CanUseGesture' on plugin 'Dance v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Dance.CanUseGesture (BasePlayer player, GestureConfig...
  7. Wizla

    GTA-Style Hovering Bike

    If your looking for vehicles there is Karuza's Plugin Corner I can send a invite link to the Discord if you like, they have lots of vehicles availble to buy! Theres a drone/hovercraft thing too
  8. Wizla

    Show Off Your Avatar!

    Could be worse at least you can see lol
  9. Wizla

    Done Remove Placement Effect for Building Blocks

    I tried a bunch of different convars with no success, although I may not have found the right one! The client settings only disables the build animation and gibs, the smoke still remains.
  10. Wizla

    Done Remove Placement Effect for Building Blocks

    When placing buildings there is lots of smoke that is not able to be switched off using convars or rust settings. I was unable to find any plugins that can disable this.
  11. Wizla

    Done Dancing NPC

    Nice one! I look forward to it :)
  12. Wizla

    Done Dancing NPC

    Would be great if there was a way to make the NPC’s from HumanNPC dance. I have players that keep making discos that have requested this but all I can do currently is make them sit. Loving the site by the way!
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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