Recent content by zaza

  1. zaza

    Researching Add Ability to Go Prone and Shoot

    being able to lay on ground and shoot on stomach
  2. zaza

    Recommendations for a Shop Plugin

    yea I have it. just don't like it. and don't know how to switch it too paper money. I keep getting errors when i do
  3. zaza

    Recommendations for a Shop Plugin

    i need a simple store plugin for my server
  4. zaza

    Minimap

    ok. what about consumable affects?
  5. zaza

    Minimap

    no I mean like make a map that's transparent
  6. zaza

    Minimap

    yes of course. but I hate when I'm running around map or trying to get out of a fight. pull up map and run into a wall or something. What if u pressed g and could see the map and see were u going and what's surrounding u at same time.
  7. zaza

    Minimap

    A key that will display map while running
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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