Recent content by Zed

  1. Zed

    Researching Performant All-in-One Modernized Better Chat Alternative

    Even Better Chat? More Gooder Chat? Bestest Chat?
  2. Zed

    Planned Let Tugboats Tow Submarines

    Imagine being able to tow a submarine behind your Tug Boat? Wouldn't that be awesome!? Please make it happen!
  3. Zed

    Solved Add Support for Clans Reborn Plugin

    Good afternoon. I am just bumping up this again. My players were asking me about this.
  4. Zed

    Solved Add Support for Clans Reborn Plugin

    Clans Reborn has an "Alliances" feature were clans can be allies with each other. I'd like to see support for it in CHT2, so that allies can also shoot down the heli with your team and loot it. https://chaoscode.io/resources/clans-reborn.14/#API+
  5. Zed

    Combine Primitive and Softcore Gamemodes

    I was going to set up my prim server in softcore mode until I realized that Primitive and Softcore are both modes and the server can not be set to 2 modes. Perhaps a plugin could be created that activates softcore features while allowing the server to be on another mode?
  6. Zed

    Suggestion Let Players Choose Which Currency to Use When Calling a Helicopter

    Please add the ability for a player to choose which currency they will pay with or allow players to access multiple profiles within a tier.
  7. Zed

    Solved Daily Restart Support

    I second this suggestion of a timed restart. I use another plugin for restarts but I like the UI on this one better and of course I support VisEntities and would rather use this one.
  8. Zed

    Log Unauthorized Looting of Furnaces and Boxes

    I'd love a plugin for my server (It's PVE) that logs, preferably to Discord, when someone not authed on a TC removes resources from any entity in the range of the TC. For example, if I have a furnace outside and a random player walked up and removes the ore from it, I'd like that logged. The...
  9. Zed

    Harvestable Vehicles (Legacy Thread)

    Hello! I would like to request that compatibility be added with the Vehicle Deployed Locks plugin from umod (https://umod.org/plugins/vehicle-deployed-locks) so that vehicles with a code lock can't be harvested.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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