Airdrop Settings

Airdrop Settings 1.3.1

Sign in to download
Allows customization of airdrops and cargo planes
  • Addressed potential issue related to recent changes in 0Harmony unpatching logic.
Introduced the following hooks for developers to intercept and prevent modifications made by this plugin:
C#:
object OnSupplyDropSettingsChange(SupplyDrop supplyDrop)
  • Determines if a supply drop can be altered.
C#:
object OnCargoPlaneSettingsChange(CargoPlane cargoPlane)
  • Determines if a cargo plane can be altered.
C#:
object OnSupplySignalSettingsChange(SupplySignal supplySignal)
  • Determines if a supply signal can be altered.
  • Added Airdrop Despawn Time Seconds config option to specify how long an airdrop remains before despawning. To disable despawning, set this value to 0 or any negative number.
  • Added DropAirdropExactlyAtSupplySignalPosition config option to control whether the airdrop is dropped exactly at the supply signal's position or at a random position around the supply signal.
  • Added SupplySignalSmokeDurationSeconds config option to customize the duration of the supply signal smoke.
  • Introduced OnSupplySignalExplode hook which is called when a supply signal is about to explode.
Back
Top
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart