This plugin makes animal hunting more rewarding by dropping realistic pelts when players harvest animal corpses. It includes 10 custom pelt drops for animals like bears, wolves, chickens, and more, each with its own name, skin, and drop chance.
Permissions
animalpelts.all- Grants access to all pelt drops, regardless of individual permissions set on each one.animalpelts.<name>- (Optional) Only required if a specific pelt is configured with a permission. For example,animalpelts.bearoranimalpelts.human. If a player hasanimalpelts.all, they don't need the specific ones. If no permission is set on a pelt, it is freely obtainable.
Commands
pelt.give <playerNameOrId> <animalPrefabKeyword> [amount]- Gives the specified player a pelt based on the given animal. The prefab keyword is matched against configured corpse paths.playerNameOrId- The name or SteamID64 of the player who should receive the pelt.animalPrefabKeyword- A keyword matched against the animal's corpse prefab (e.g., wolf, bear, crocodile).amount- (Optional) Number of pelts to give. Defaults to 1 if not set.
Configuration
JSON:
{
"Version": "1.4.0",
"No Human Pelt From Teammates": true,
"Pelt Drops": [
{
"Animal Prefabs": [
"assets/prefabs/player/player_corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3553027116,
"Display Name": "Human Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.human"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/bear/bear.corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523938434,
"Display Name": "Bear Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.bear"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/bear/polarbear.corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523937115,
"Display Name": "Polar Bear Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.polarbear"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/boar/boar.corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523938844,
"Display Name": "Boar Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.boar"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/chicken/chicken.corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523939130,
"Display Name": "Chicken Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.chicken"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/crocodile/crocodile.corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523939441,
"Display Name": "Crocodile Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.crocodile"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/panther/panther.corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523939847,
"Display Name": "Panther Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.panther"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/snake/snake.corpse.prefab",
"assets/rust.ai/agents/snake/snake.entity.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523940085,
"Display Name": "Snake Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.snake"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/stag/stag.corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523940339,
"Display Name": "Stag Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.stag"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/tiger/tiger.corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523938058,
"Display Name": "Tiger Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.tiger"
},
{
"Animal Prefabs": [
"assets/rust.ai/agents/wolf/wolf.corpse.prefab"
],
"Item Short Name": "battery.small",
"Skin Id": 3523940658,
"Display Name": "Wolf Pelt",
"Amount": 1,
"Chance Percent": 100,
"Required Permission (leave empty to make the pelt freely obtainable)": "animalpelts.wolf"
}
]
}
No Human Pelt From Teammates- When enabled, Human Pelt items will not drop if the corpse belongs to the harvester's teammate or to themselves. This ensures Human Pelts can only be obtained from enemy players.Pelt Drops- A list of animal-specific drop settings. Each entry defines how the pelt looks, how often it drops, and what item it gives.Animal Prefabs- A list of full prefab paths the pelt applies to. Useful for animals like the snake, which may use different prefab names (e.g., bothsnake.corpse.prefabandsnake.entity.prefab).Item Short Name- The internal item name to give as the pelt (e.g.,"cloth").Skin Id- The Workshop skin ID applied to the item to give it a unique look.Display Name- Custom display name that appears on the item (e.g.,"Bear Pelt").Amount- Number of items to give if the drop succeeds.Chance Percent- Drop chance from 0-100%. Controls the chance that the pelt will be awarded when harvesting the animal.Required Permission- The full permission string a player must have to receive this specific pelt (e.g.,animalpelts.bear). If left empty, the pelt can drop for any player without restriction. This is optional and only used if you want to restrict certain pelts to VIPs or specific groups. Players with theanimalpelts.allpermission bypass all individual pelt checks.
