Clan Tag First

Clan Tag First 1.0.0

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Forces clan tags to appear before all other Better Chat group titles
Dependencies
Better Chat (Required)
Clans (Required)
This plugin ensures that clan tags take priority over all other group titles in Better Chat. By default, Better Chat's priority system controls which group titles appear first, but this plugin ignores those rules and forces the clan tag to always be placed before any other title.



Configuration

JSON:
{
  "Version": "1.0.0",
  "Clan Tag Format": "[{clanTag}]",
  "Clan Tag Color": "#aaff55",
  "Clan Tag Size": 15
}
  • Clan Tag Format - Defines how the clan tag is displayed. {clanTag} is replaced with the player's actual clan tag.
  • Clan Tag Color - Sets the color of the clan tag using a hex color code.
  • Clan Tag Size - Adjusts the text size of the clan tag in chat.
Author
VisEntities
Downloads
8
First release
Last update

Ratings

5.00 star(s) 1 reviews

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Latest reviews

Thanks a lot! 🙌 Finally, the perfect fix I’ve been searching for! Huge respect for making this masterpiece
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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