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Boat Building Station Extended
Enlarges the boat building station's build area so players can build bigger boats
Automated Cannons
Automated Cannons 1.3.0 19.99 USD
Hire NPC gunners to man your boat cannons and automatically engage enemy ships
Boat Auto Pilot
Boat Auto Pilot 1.1.2 12.99 USD
Automatically navigates player-built boats to map marker destinations
Custom Vehicle Spawns
Adds custom spawn points for vehicles anywhere on the map
Raidable Boats
Raidable Boats 1.6.0 29.99 USD
Fully automated raidable boats with NPC defenders that cruise the ocean
Drift To Sea
Drift To Sea 1.0.0
Reverses boat shore drift so unattended boats drift outward to sea instead
Virtual Garage
Virtual Garage 1.6.0 24.99 USD
Store and retrieve your vehicles through a virtual garage system
Boat Horn
Boat Horn 1.0.0
Allows players to honk while steering a boat
Vehicle License Plate
Vehicle License Plate 1.2.0 9.99 USD
Adds license plates to vehicles with automatically generated numbers
Vehicle Auto Claim
Hands ownership to the first player who uses or works on an unclaimed vehicle
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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