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  1. ui 14

Latest reviews

  • Raidable Shelters
    3.00 star(s)
    small boxes, remain on the ground, even if shelter breaks up.
    • spaz1in
  • Gear Core
    5.00 star(s)
    Works really well. Easy and simple to use. To be honest, I find myself using this more than...
    • punchinelli
  • Dancing NPC
    5.00 star(s)
    Great plugin, especially with the newest command revisions. Thanks so much. We use this at our...
    • punchinelli
Tree House
Tree House 1.5.0 17.99 USD
Claim jungle trees and build bases in the canopy
Extended Hammer
Extends the hammer's demolish and rotation timers for placed structures
Portable Fort
Portable Fort 1.8.0 9.99 USD
Throw grenades to instantly deploy complete bases anywhere on the map
Better No Escape
Better No Escape 1.4.3 14.99 USD
Prevents teleportation, crafting, building, and more while in combat or raiding
Build Refund
Build Refund 1.2.0
Demolishing structures returns some of the original cost
Barricade To Wall
Turns barricades into high external walls automatically
One Hit Repair
One Hit Repair 1.1.0 7.99 USD
One tap to repair or demolish, no more spamming the hammer
Nerfed Raid Building
Prevents entities placed during raids from starting at full health, gradually healing them afterward
No Gibs
No Gibs 1.2.0
Prevents debris from spawning when entities are destroyed in various ways
Failed Code Alert
Warns players when someone tries to access their code lock with the wrong code
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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