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Nameless Players

Nameless Players 2.1.0

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Hides player names, replacing them with a blank or custom text
Works With
Nameless Players replaces all player names with an invisible character by default, giving your server a unique anonymous feel while allowing trusted players to set their own custom display names.

Features

  • Automatically hides all player names with an invisible character (zero-width space)
  • Permission-based custom name system for trusted players
  • Admin commands to manage other players' display names
  • Name validation with configurable length restrictions
  • Forbidden word list to prevent inappropriate names
  • Stores original names and restores them on plugin unload
  • Better Chat integration for chat display names

Permissions

  • namelessplayers.use -- Automatically replaces the player's display name with the configured replacement text
  • namelessplayers.setname -- Allows players to set their own custom display name using /setname
  • namelessplayers.admin -- Allows admins to set or reset any player's display name

Commands

Player Commands

  • /setname <name> -- Sets your custom display name. Name must meet configured length requirements and not contain forbidden words.
  • /resetname -- Removes your custom display name and reverts to default

Admin Commands

  • /setname <player> <name> -- Sets another player's custom display name. Player can be identified by partial name match.
  • /resetname <player> -- Removes another player's custom display name

Configuration

JSON:
{
  "Version": "2.0.0",
  "Name Replacement": "\u200B",
  "Minimum Name Length": 3,
  "Maximum Name Length": 32,
  "Forbidden Names": [
    "admin",
    "moderator",
    "owner",
    "server"
  ]
}
  • Name Replacement -- Character used to replace player names for those without custom names (default: "\u200B" invisible zero-width space)
  • Minimum Name Length -- Minimum number of characters required for custom display names (default: 3)
  • Maximum Name Length -- Maximum number of characters allowed for custom display names (default: 32)
  • Forbidden Names -- List of words that cannot be used in custom names. Uses case-insensitive partial matching, so "admin" blocks "Admin", "Administrator", "MyAdmin", etc.

Stored Data

JSON:
{
  "Custom Names": {
    "76561198000000001": "CustomName",
    "76561198000000002": "AnotherName"
  },
  "Original Names": {
    "76561198000000001": "OriginalPlayerName",
    "76561198000000002": "AnotherOriginalName"
  }
}
  • Custom Names -- Keeps track of player Steam IDs and their custom display names set via /setname
  • Original Names -- Keeps track of original player names for restoring when permissions are removed or the plugin unloads
The plugin automatically cleans up original names from the data file when players disconnect. Custom names persist until explicitly reset.

Localization

JSON:
{
  "NoPermission": "You do not have permission to use this command.",
  "Usage.SetName": "Usage: /setname <n>",
  "Usage.SetNameAdmin": "Usage: /setname <player> <n>",
  "Name.Set": "Your display name has been set to: {0}",
  "Name.SetOther": "Set {0}'s display name to: {1}",
  "Name.Reset": "Your display name has been reset.",
  "Name.ResetOther": "Reset {0}'s display name.",
  "Name.TooShort": "Name must be at least {0} characters.",
  "Name.TooLong": "Name cannot exceed {0} characters.",
  "Name.Forbidden": "That name is not allowed.",
  "Player.NotFound": "Player not found."
}
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Reactions: (Manky)sieve
Author
VisEntities
Downloads
35
First release
Last update

Ratings

0.00 star(s) 0 reviews

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Latest updates

  1. 2.1.0

    Players are no longer nameless by default. Only players with the namelessplayers.use permission...
  2. 2.0.0

    Breaking Changes Default behavior changed: All players now have hidden/anonymous names by...
  3. 1.1.0

    Default behavior now leaves player names unchanged unless a player has the namelessplayers.use...
Back
Top
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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