- Dependencies
- Better No Escape (Required)
This plugin prevents freshly placed or upgraded structures from starting at full health during raids, then gradually heals them once the fight calms down. This makes panic-building harder while still allowing bases to recover automatically afterward.
Permissions
nerfedraidbuilding.bypass
- Allows players to place or upgrade entities at full health during raids, skipping the reduced-health restrictions and healing delays imposed by this plugin.
Configuration
JSON:
{
"Initial Health Percent On Placement (0-100)": 25,
"Upgrade Health Percent (0-100)": 50,
"Seconds Since Last Damage Before Healing Starts": 90,
"Heal Frequency Seconds": 3,
"Percent Healed Per Tick (0-100)": 2,
"Entity Keyword Whitelist (prefab or type substring)": [
"building",
"door",
"wall",
"gate"
],
"Entity Keyword Blacklist (prefab or type substring)": []
}
Initial Health Percent On Placement
- Sets the starting health percentage for newly placed entities during raids.Upgrade Health Percent
- Determines health percentage that building blocks will have immediately after being upgraded during raids.Seconds Since Last Damage Before Healing Starts
- Number of seconds entities must remain undamaged after a raid before automatic healing begins.Heal Frequency Seconds
- How often (in seconds) healing ticks occur once healing starts.Percent Healed Per Tick
- Amount of health recovered per healing tick, represented as a percentage of the entity's maximum health. For example, with a value of 2.0, an armored door with 1000 max health recovers 20 health points each tick.Entity Keyword Whitelist
- Entities matching these keywords (by prefab name or entity type) will be affected.Entity Keyword Blacklist
- Entities matching these keywords will never be affected by the plugin, even if listed in the whitelist. Useful for excluding specific entities.