Overflow To Backpack

Overflow To Backpack 1.3.1

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Sends overflow items to your backpack when your inventory is full
This Rust plugin ensures that when your inventory is full, any extra items from gathering, looting, or picking up dropped items are automatically sent to your backpack instead of being dropped on the ground.







Permissions

  • overflowtobackpack.use - Grants players the ability to automatically send overflow items to their backpack when their inventory is full.

Commands

  • /overflow - Players can use this to turn the overflow feature on or off. Enabled by default for anyone with permission. The command name can be changed in the config.

Configuration

JSON:
{
  "Version": "1.3.0",
  "Enable Gathered Resources": true,
  "Enable Collectibles": true,
  "Enable Dropped Items": true,
  "Enable Looted Items": true,
  "Send Game Tip Notification": true,
  "Overflow Toggle Chat Command": "overflow"
}
  • Enable Gathered Resources - Allows harvested resources (trees, ores, animals) to overflow into the backpack when inventory is full.
  • Enable Collectibles - Allows picked-up collectibles (hemp, mushrooms, plants) to overflow into the backpack when inventory is full.
  • Enable Dropped Items - Allows items picked up from the ground (loot from players, dropped items) to overflow into the backpack when inventory is full.
  • Enable Looted Items - Allows items taken from containers (loot crates, chests) to overflow into the backpack when inventory is full.
  • Send Game Tip Notification - Controls whether a game tip notification is shown when items overflow into the backpack.
  • Overflow Toggle Chat Command - Defines the chat command players use to toggle the overflow behavior for themselves. Set this to any command name you like.

Stored Data

JSON:
{
  "Overflow Enabled": {
    "76561198000000001": true,
    "76561198000000002": false,
  }
}
  • Overflow Enabled - A dictionary storing whether overflow is enabled or disabled for each player by their Steam id.

Localization

JSON:
{
  "NoPermission": "You do not have permission to use this command.",
  "BackpackReceived": "Your inventory is full! {0} {1} has been moved to your backpack.",
  "ToggleOn": "Overflow to backpack is now enabled.",
  "ToggleOff": "Overflow to backpack is now disabled."
}
Author
VisEntities
Downloads
173
First release
Last update

Ratings

5.00 star(s) 1 reviews

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Latest updates

  1. 1.3.1

    Collectible pickups no longer disappear when the backpack lacks enough free slots, if every...
  2. 1.3.0

    Added configurable command to let players toggle backpack overflow on or off.
  3. 1.2.0

    Added a config option to toggle game tip notifications when items overflow into the backpack.

Latest reviews

I love the idea behind it... 2 things i see that are a bit annoying...
1) When looting a crate or box... and your inventory fills up (aka looting to go out roaming or something) it doesnt auto go into your backpack in taht regard..

2) as an admin.. when i gave myself like 40 spears in order to test if it overflowed into my backpack. it didnt do that either...

but... if your inventory is full.. and you pick stuff up off the ground.. it goes to your backpack... so it does the function correctly.. just not... how peeps would use it most is all :)
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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