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Queue Skip

Queue Skip 1.0.0

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Allows players with permission to bypass the queue
This Rust plugin lets players with permission skip the connection queue and also gives a short grace period to reconnect instantly after disconnecting.





Permissions

  • queueskip.use - Allows the player to bypass the connection queue and join the server instantly, regardless of their position in the queue.

Configuration

JSON:
{
  "Version": "1.0.0",
  "Minutes To Rejoin Without Queue After Disconnect (-1 to disable)": 5
}
  • Minutes To Rejoin Without Queue After Disconnect - Allows players to skip the queue if they reconnect within this time after a disconnect. This helps players who crash, lose connection, or close the game unexpectedly avoid being sent to the back of the queue. Set to -1 to disable.

Stored Data

JSON:
{
  "Disconnect Epoch By User Id": {
    "76561198000000001": 1729993200,
    "76561198000000002": 1729993575
  }
}
This stores the last disconnect time (as Unix epoch seconds) for each player. It's used to track whether a player disconnected recently, so they can skip the queue if they reconnect within the configured grace period.
Author
VisEntities
Downloads
1
First release
Last update

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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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