This Rust plugin adds dramatic, physics-based death effects by launching corpses in the direction of the final bullet or explosion that killed them.
Configuration
JSON:
{
"Version": "1.3.0",
"Default Launch Strength": 0.2,
"Affect NPC Corpses": true,
"Enable For Unlisted Weapons": true,
"Weapon Overrides": {
"rifle.ak": {
"Enabled": true,
"Launch Strength Override": 0.25
},
"rocket_basic": {
"Enabled": true,
"Launch Strength Override": 0.6
},
"shotgun.spas.12": {
"Enabled": true,
"Launch Strength Override": 0.3
},
"rifle.semiauto": {
"Enabled": true,
"Launch Strength Override": 0.22
},
"crossbow": {
"Enabled": true,
"Launch Strength Override": 0.16
},
"smg.mp5": {
"Enabled": true,
"Launch Strength Override": 0.21
}
}
}
Default Launch Strength- The base force used to launch corpses when no weapon-specific override is defined.Affect NPC Corpses- If true, npcs corpses will also be launched with physics like players.Enable For Unlisted Weapons- If true, weapons not listed underWeapon Overrideswill use the default launch strength; if false, they won't trigger any launch.Weapon Overrides- A list of specific weapon shortnames with their own launch settings, allowing you to enable/disable them and override the force multiplier individually.Enabled- Whether that specific weapon can trigger a launch when used to kill a player or npcs.Launch Strength Override- Custom force multiplier to apply for that specific weapon, overriding the global default.
Notes
- The
Launch Strengthvalues are multipliers applied to the projectile's real in‑game speed, not fixed forces.
This means faster projectiles (like rifle bullets) can cause stronger launches even with smaller multipliers. - For example:
AK bullets travel around 350 m/s, while crossbow bolts are about 75 m/s.
So even though the AK has a smaller multiplier (0.85) compared to the crossbow (3.0), it still launches the corpse farther because of its much higher velocity. - If you want slower projectiles (like crossbows or pistols) to throw corpses farther, you'll need to increase their multipliers to compensate for their lower speed.
