- Works With
Fine-tune rocket damage independently for players and buildings. Each rocket type can deal different damage to player targets versus structures, using either percentage-based multipliers or exact damage overrides.
The plugin intercepts rocket damage before it's applied and scales it according to your configuration. Want to discourage rocket PvP without nerfing raids? Set player damage to 25% while keeping building damage at 100%.
Configure each rocket type (basic, HV, incendiary) separately with full control over player and non-player damage values.
The plugin intercepts rocket damage before it's applied and scales it according to your configuration. Want to discourage rocket PvP without nerfing raids? Set player damage to 25% while keeping building damage at 100%.
Configure each rocket type (basic, HV, incendiary) separately with full control over player and non-player damage values.
Configuration
JSON:
{
"Version": "1.1.0",
"Only Modify If Fired By Player": true,
"Only Apply In Raidable Bases Zones": false,
"Rockets": {
"rocket_basic": {
"Player Damage Override Total (-1 = use multiplier)": -1.0,
"Player Damage Multiplier (1.0 = vanilla)": 1.0,
"Non Player Damage Override Total (-1 = use multiplier)": -1.0,
"Non Player Damage Multiplier (1.0 = vanilla)": 1.0
},
"rocket_hv": {
"Player Damage Override Total (-1 = use multiplier)": -1.0,
"Player Damage Multiplier (1.0 = vanilla)": 1.0,
"Non Player Damage Override Total (-1 = use multiplier)": -1.0,
"Non Player Damage Multiplier (1.0 = vanilla)": 1.0
},
"rocket_fire": {
"Player Damage Override Total (-1 = use multiplier)": -1.0,
"Player Damage Multiplier (1.0 = vanilla)": 1.0,
"Non Player Damage Override Total (-1 = use multiplier)": -1.0,
"Non Player Damage Multiplier (1.0 = vanilla)": 1.0
}
}
}
Global Settings
Only Modify If Fired By Player-- When true, only modifies damage from rockets fired by actual players. When false, modifies damage from all rocket sourcesOnly Apply In Raidable Bases Zones-- When true, damage modifications only apply inside Raidable Bases event zones. When false, damage modifications apply everywhere on the server. Requires Raidable Bases plugin to be installed and loaded
Rocket Type Configuration
Each rocket type has four settings that control damage behavior. The plugin uses a two-tier system: Override Total sets exact damage amounts, while Multiplier scales vanilla damage by percentage. The override takes priority - if set to-1, the multiplier is used instead.Player Damage Settings
Player Damage Override Total-- Sets exact total damage dealt to players. Use-1to disable override and use multiplier instead. Example:75.0makes rockets deal exactly75damage to players regardless of vanilla damage.Player Damage Multiplier-- Scales vanilla player damage by this multiplier. Only used whenPlayer Damage Override Totalis-1. Example:0.5= half damage to players,2.0= double damage. Use-1to completely disable damage modification for players
Non-Player Damage Settings
Non Player Damage Override Total-- Sets exact total damage dealt to buildings, vehicles, and other non-player entities. Use-1to disable override and use multiplier instead.Non Player Damage Multiplier-- Scales vanilla non-player damage by this multiplier. Only used whenNon Player Damage Override Totalis-1. Example:1.5= 150% damage to buildings,0.75= 25% damage reduction. Use-1to completely disable damage modification for non-players