This Rust plugin lets you control how much damage each type of rocket deals to players and buildings. You can either multiply the default damage or set a fixed amount. Each rocket type has its own settings, and you can choose whether changes only apply when rockets are fired by real players.
	
		
					
					
	
		
	
					
					
					Configuration
		JSON:
	
	{
  "Version": "1.0.0",
  "Only Modify If Fired By Player": true,
  "Rockets": {
    "rocket_basic": {
      "Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Player Damage Multiplier (1.0 = vanilla)": 1.0,
      "Non Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Non Player Damage Multiplier (1.0 = vanilla)": 1.0
    },
    "rocket_hv": {
      "Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Player Damage Multiplier (1.0 = vanilla)": 1.0,
      "Non Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Non Player Damage Multiplier (1.0 = vanilla)": 1.0
    },
    "rocket_fire": {
      "Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Player Damage Multiplier (1.0 = vanilla)": 1.0,
      "Non Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Non Player Damage Multiplier (1.0 = vanilla)": 1.0
    }
  }
}- Only Modify If Fired By Player- If true, only applies damage changes when a rocket is fired by a real player (not npcs, Bradley, etc.)
- Rockets- A dictionary of rocket short prefab names (like- rocket_hv) mapped to their damage config values
- Player Damage Override Total- Sets the total damage to players; use- -1to disable and fall back to multiplier.
- Player Damage Multiplier- Multiplies default player damage;- 1.0means no change.
- Non Player Damage Override Total- Sets total damage to non-player entities (buildings, deployables);- -1to disable.
- Non Player Damage Multiplier- Multiplies default non-player damage;- 1.0means no change.
 
	


