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Rocket Damage Modifier

Rocket Damage Modifier 1.1.0

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Fine-tune exactly how much damage each rocket type deals to players versus structures
Works With
Fine-tune rocket damage independently for players and buildings. Each rocket type can deal different damage to player targets versus structures, using either percentage-based multipliers or exact damage overrides.

The plugin intercepts rocket damage before it's applied and scales it according to your configuration. Want to discourage rocket PvP without nerfing raids? Set player damage to 25% while keeping building damage at 100%.

Configure each rocket type (basic, HV, incendiary) separately with full control over player and non-player damage values.

Configuration

JSON:
{
  "Version": "1.1.0",
  "Only Modify If Fired By Player": true,
  "Only Apply In Raidable Bases Zones": false,
  "Rockets": {
    "rocket_basic": {
      "Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Player Damage Multiplier (1.0 = vanilla)": 1.0,
      "Non Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Non Player Damage Multiplier (1.0 = vanilla)": 1.0
    },
    "rocket_hv": {
      "Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Player Damage Multiplier (1.0 = vanilla)": 1.0,
      "Non Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Non Player Damage Multiplier (1.0 = vanilla)": 1.0
    },
    "rocket_fire": {
      "Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Player Damage Multiplier (1.0 = vanilla)": 1.0,
      "Non Player Damage Override Total (-1 = use multiplier)": -1.0,
      "Non Player Damage Multiplier (1.0 = vanilla)": 1.0
    }
  }
}

Global Settings

  • Only Modify If Fired By Player -- When true, only modifies damage from rockets fired by actual players. When false, modifies damage from all rocket sources
  • Only Apply In Raidable Bases Zones -- When true, damage modifications only apply inside Raidable Bases event zones. When false, damage modifications apply everywhere on the server. Requires Raidable Bases plugin to be installed and loaded

Rocket Type Configuration

Each rocket type has four settings that control damage behavior. The plugin uses a two-tier system: Override Total sets exact damage amounts, while Multiplier scales vanilla damage by percentage. The override takes priority - if set to -1, the multiplier is used instead.

Player Damage Settings

  • Player Damage Override Total -- Sets exact total damage dealt to players. Use -1 to disable override and use multiplier instead. Example: 75.0 makes rockets deal exactly 75 damage to players regardless of vanilla damage.
  • Player Damage Multiplier -- Scales vanilla player damage by this multiplier. Only used when Player Damage Override Total is -1. Example: 0.5 = half damage to players, 2.0 = double damage. Use -1 to completely disable damage modification for players

Non-Player Damage Settings

  • Non Player Damage Override Total -- Sets exact total damage dealt to buildings, vehicles, and other non-player entities. Use -1 to disable override and use multiplier instead.
  • Non Player Damage Multiplier -- Scales vanilla non-player damage by this multiplier. Only used when Non Player Damage Override Total is -1. Example: 1.5 = 150% damage to buildings, 0.75 = 25% damage reduction. Use -1 to completely disable damage modification for non-players
Author
VisEntities
Downloads
20
First release
Last update

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Latest updates

  1. 1.1.0

    Added Only Apply In Raidable Bases Zones option to restrict rocket damage modifications to...
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