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Seedless Food

Seedless Food 1.0.3

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Prevents seeds from being produced when players eat fruits or vegetables
Seedless Food is a lightweight plugin that removes the automatic seed generation mechanic when players consume certain food items. By default, when players eat fruits and vegetables in Rust, they receive seeds that can be planted for farming. This plugin allows you to disable that feature entirely or for specific food items, creating a more controlled farming economy or simplifying gameplay.


Configuration

JSON:
{
  "Version": "1.0.2",
  "Block Seeds From (shortnames)": [
    "pumpkin",
    "corn",
    "potato",
    "black.berry",
    "blue.berry",
    "green.berry",
    "white.berry",
    "yellow.berry",
    "red.berry"
  ]
}
  • Block Seeds From -- List of food item shortnames that won't produce seeds.
Author
VisEntities
Downloads
57
First release
Last update

Ratings

5.00 star(s) 3 reviews

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Latest updates

  1. 1.0.3

    Fixed seeds dropping to ground when player inventory is full.
  2. 1.0.2

    Changed from removing seeds after consumption to blocking seed creation entirely.
  3. 1.0.1

    Patched for October 3rd update.

Latest reviews

Thanks for fixing the full inventory bug. Plugin works now exactly as it should :-) You should remove the 100 characters limitation for ratings ;-)
Superb!
If your looking for a plugin to make your RUST server a bit more challenging, this is a great start.
Simple QoL plugin - very useful for servers with high gather rates to keep a neat inventory. Easy to add to config is provided, simply add the shortnames of the items you dont want to produce seeds.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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