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Unarmed Parachuting

Unarmed Parachuting 1.1.0

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Prevents players from equipping items while parachuting
Players using parachutes can freely equip weapons and tools mid-air, which gives them a significant advantage during aerial combat or raids. This plugin disables item holding while parachuting by automatically unequipping any item a player tries to hold as soon as their parachute is deployed.

When a player attempts to equip an item from their belt while mounted on a parachute, the item is immediately removed from their hands. By default, the item is returned to its original belt slot or, if that slot is taken, moved elsewhere in the inventory. Optionally, items can be dropped to the ground instead.


Permissions

  • unarmedparachuting.ignore -- Bypasses the restriction and allows the player to equip items while parachuting

Configuration

JSON:
{
  "Drop Items On Ground Instead Of Moving To Inventory": false
}
  • Drop Items On Ground Instead Of Moving To Inventory -- Controls what happens to an item when a player tries to equip it while parachuting. When set to false, the item is returned to its original belt slot (or placed elsewhere in the player's inventory if that slot is no longer available). When set to true, the item is dropped to the ground beneath the player instead

Localization

JSON:
{
  "CannotEquipItemWhileParachuting": "You cannot hold items while parachuting."
}
Author
VisEntities
Downloads
18
First release
Last update

Ratings

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Latest updates

  1. 1.1.0

    Add config option to drop items on ground instead of moving to inventory.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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