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Resources by VisEntities

Workbench Experimentation
Workbench Experimentation 1.4.1 14.99 USD
Restores the classic workbench experimentation system, letting players spend scrap at a workbench to learn a random unknown blueprint
Map Marker Teleport
Teleport to any location by placing a map marker
Boat Building Station Extended
Enlarges the boat building station's build area so players can build bigger boats
Automated Cannons
Automated Cannons 1.3.0 19.99 USD
Hire NPC gunners to man your boat cannons and automatically engage enemy ships
Night Blind Turrets
Auto turrets go blind at night and can only target players who are both close and lit
Gamemode Scrim
Gamemode Scrim 1.6.1 29.99 USD
Competitive team-based mode where two sides fight in short, round-based matches
Gamemodeless
Gamemodeless 1.1.1 7.99 USD
A flexible, generic arena system with no predefined game rules
Gamemode Gun Game
Gamemode Gun Game 1.7.2 12.99 USD
Kill to unlock the next weapon in a fast-paced progression battle
Gamemode Honey Drop
Gamemode Honey Drop 1.2.1 12.99 USD
Race across breaking hexagon tiles as layers collapse beneath you. Outlast all opponents to win
Gamemode FFA
Gamemode FFA 1.4.1 12.99 USD
Everyone is your target. Get the most kills to win
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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