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Monument Spawns

Monument Spawns 1.1.2

Adds monuments as spawn options on the death screen
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Monument Spawns adds monuments to the death screen as spawn options. After dying, players can pick a monument from the respawn list and spawn somewhere inside it, just like they would with a sleeping bag or bed.

Each monument shows up with either a sleeping bag or bed icon, and you can give it a custom name so it reads cleanly on the respawn screen.

You can also set a cooldown for each monument and lock specific ones behind a permission, which is useful for keeping bigger monuments like Launch Site on a longer reuse timer or reserving them for vips.

Permissions

This plugin does not have any fixed permissions. Permissions are set per monument inside the config under Required Permission and are registered automatically when the plugin loads.

If you don't include monumentspawns. at the start, it's added for you. So writing either of these in the config gives the same permission:
  • vip -- Becomes monumentspawns.vip
  • monumentspawns.vip -- Stays as monumentspawns.vip
Leave Required Permission empty to make a monument available to everyone.

Configuration

JSON:
{
  "Monuments": [
    {
      "Enabled": true,
      "Prefab Name Contains": "compound",
      "Name Shown On Respawn Screen": "Outpost",
      "Respawn Cooldown Seconds (0 = no cooldown)": 60.0,
      "Required Permission (e.g., vip or monumentspawns.vip, leave empty for everyone)": "",
      "Icon Type (bed or sleepingbag, empty = sleeping bag)": "sleepingbag"
    },
    {
      "Enabled": true,
      "Prefab Name Contains": "bandit_town",
      "Name Shown On Respawn Screen": "Bandit Camp",
      "Respawn Cooldown Seconds (0 = no cooldown)": 60.0,
      "Required Permission (e.g., vip or monumentspawns.vip, leave empty for everyone)": "",
      "Icon Type (bed or sleepingbag, empty = sleeping bag)": "sleepingbag"
    },
    {
      "Enabled": true,
      "Prefab Name Contains": "launch_site_1",
      "Name Shown On Respawn Screen": "Launch Site",
      "Respawn Cooldown Seconds (0 = no cooldown)": 300.0,
      "Required Permission (e.g., vip or monumentspawns.vip, leave empty for everyone)": "",
      "Icon Type (bed or sleepingbag, empty = sleeping bag)": "bed"
    }
  ]
}
The defaults come with entries for Outpost, Bandit Camp, Launch Site, Large Oil Rig, Small Oil Rig, Military Tunnels, Giant Excavator Pit, Airfield, Train Yard, Power Plant, Water Treatment Plant, Sewer Branch, Harbor 1, Harbor 2, Junkyard, Satellite Dish, Dome, Stables A, Stables B, Lighthouse, Supermarket, Gas Station, Warehouse, Stone Quarry, Sulfur Quarry, and HQM Quarry. Only three are shown above for brevity.

Each monument entry has the following settings:
  • Enabled -- Whether this monument shows up on the respawn screen. Set to false to turn it off without removing the entry
  • Prefab Name Contains -- The name used to find the monument on the map
  • Name Shown On Respawn Screen -- The label players see on the death screen. If left empty, the monument's default name is used
  • Respawn Cooldown Seconds -- How long a player must wait before respawning at this monument again. Set to 0 for no cooldown
  • Required Permission -- Permission needed to see and use this monument. Leave empty for no restriction
  • Icon Type -- The icon shown next to the monument on the respawn screen. Use bed for a bed icon or sleepingbag for a sleeping bag icon. Defaults to sleeping bag if left empty
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Author
VisEntities
License duration
Unlimited
Price
12.99 USD
First release
Last update

Ratings

0.00 star(s) 0 reviews

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Latest updates

  1. 1.1.2

    Massive performance overhaul. Bag anchors and spawn positions are now precomputed at server...
  2. 1.1.1

    Offshore monuments like the Small and Large Oil Rig are now offered as respawn options. Fixed...
  3. 1.1.0

    Relaxed sleeping bag placement logic so monuments always appear as respawn options as long as...
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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