deployable

  1. VisEntities

    Foundation Only Deployables 1.0.0

    This plugin blocks the placement of most deployables on the ground, limiting them to foundations or other building blocks. [H2 id='Permissions']Permissions[/H2] foundationonlydeployables.ignore - Players with this permission can place any deployable on the ground, bypassing the...
  2. VisEntities

    No Underwater Vending 1.0.0

    This plugin prevents the placement of vending machines underwater, a restriction surprisingly not enforced by the game. It helps stop players from taking advantage of this exploit to hide their loot underwater. [H2 id='Localization']Localization[/H2] { "CannotPlaceUnderwater": "You cannot...
  3. VisEntities

    Owner Pickup Only 1.0.0

    This plugin ensures that only the owner of an entity, and optionally their teammates, can pick it up. [H2 id='Permissions']Permissions[/H2] ownerpickuponly.ignore - Allows players to bypass the pickup restriction and pick up any entity, regardless of ownership. [H2...
  4. VisEntities

    No Signs On Deployables 1.0.0

    This plugin prevents wooden signs from being placed on deployables like boxes and lockers. In the config, you can define which entities are restricted from having wooden signs placed on them. [H2 id='Permissions']Permissions[/H2] nosignsondeployables.ignore - Allows the player to place...
  5. VisEntities

    No Monument Barricades 1.0.0

    This plugin reverses the changes introduced in the June 6th, 2024 update that allowed barricades to be placed inside monuments. In the config, you can specify which monuments should block barricade placement. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "Monument...
  6. VisEntities

    Lucky Barrel 1.0.0

    This plugin allows players to place a vertical storage barrel that may transform into a random loot barrel. Upon placement, the storage barrel is destroyed and a loot barrel spawns in its position, which the player can then break to obtain loot. Note: It doesn't apply to horizontal storage...
Back
Top
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
Cart