monument

  1. VisEntities

    Patrol Heli No Go Monuments 1.0.0

    This plugin blocks the patrol helicopter from patrolling certain monuments. Any monument added to the config will be avoided by the heli when choosing a destination. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "No Go Monuments": [ "airfield_1", "powerplant_1"...
  2. VisEntities

    Patrol Heli Crash Sites 1.0.0

    This plugin provides control over where patrol helicopters crash. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "Disallowed Monuments": [ "airfield_1", "satellite_dish", "sphere_tank" ] } Disallowed Monuments - A list of monument names where patrol...
  3. VisEntities

    No Excavator Airdrops 1.0.0

    This plugin removes the functionality of excavator signal computers to call in supply drops.
  4. VisEntities

    Safe Zone Commands 1.2.1

    This plugin lets you run commands when players come in or out of safe zones, and also block certain commands from being executed within them. [H2 id='Permissions']Permissions[/H2] safezonecommands.ignore - Allows the player to use commands that are otherwise blocked in the safe zone. [H2...
  5. VisEntities

    No Monument Barricades 1.0.0

    This plugin reverses the changes introduced in the June 6th, 2024 update that allowed barricades to be placed inside monuments. In the config, you can specify which monuments should block barricade placement. [H2 id='Configuration']Configuration[/H2] { "Version": "1.0.0", "Monument...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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