optimization

  1. VisEntities

    Explosions Without Fireballs 1.0.0

    This plugin helps improve your server performance by preventing fireballs from spawning when certain entities, like helicopters and flame turrets, explode. It takes effect on both newly spawned entities and those already present when the plugin is loaded. Once the plugin is unloaded, fireball...
  2. VisEntities

    No Gibs 1.1.3

    This plugin helps improve your server performance by preventing debris creation when entities decay, are killed by admins, demolished, or collapsed due to instability. Any of these debris suppressions can be enabled or disabled in the config according to your preference. It works on all...
  3. VisEntities

    Twig Cant Stay 1.1.1

    This plugin prevents excessive use of twig blocks by setting a limit on how many can be placed in a building. Once the limit is reached, existing twig blocks must be upgraded or removed before new ones can be placed. Raiders are excluded from this restriction and can build twig roofs freely on...
  4. VisEntities

    Better Dropped Item Stacker 1.7.0

    This plugin helps improve your server performance by automatically combining dropped items into one container instead of leaving them scattered on the ground. It's useful during raids or when bases decay where large quantities of items are dropped at once. [H2 id='How+It+Works']How It...
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This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Make sure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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