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respawn

  1. VisEntities

    Skip Death Screen 1.0.1

    Removes the death screen by automatically respawning players immediately after they die. This can be configured to either skip the death screen unconditionally or only when players have no sleeping bags available (none placed or all on cooldown). [H2 id='Permissions']Permissions[/H2]...
  2. VisEntities

    Forgiven Upon Respawn 1.0.0

    This Rust plugin resets the hostile timer when a player respawns, allowing them to bypass the usual cooldown for entering safe zones. [H2 id='Permissions']Permissions[/H2] forgivenuponrespawn.use - Allows the player to have their hostile timer removed when they respawn.
  3. VisEntities

    No Stuck Arrows 1.0.1

    This Rust plugin prevents players from respawning with arrows and spears still stuck on their bodies.
  4. VisEntities

    No Respawn Cooldown 1.0.1

    This Rust plugin removes the cooldown when players use the respawn command.
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Chat commands start with a /, while console commands can be entered directly in the F1 console or server console. Use find <keyword> in console to search for available commands related to the plugin. Parameters in < > are required, while [ ] are optional.
This plugin uses Oxide's permission system. Grant or revoke permissions using oxide.grant and oxide.revoke. You can assign them to individual players or groups using their Steam id or group name.
Settings are stored in the config file found under the config/ directory. You can edit this file manually, then reload the plugin to apply your changes.
Persistent data is saved in the data/ directory. This includes things like saved settings, usage stats, or player progress depending on the plugin. Deleting a data file will reset stored progress or customizations.
Language files are located in the lang/ folder. To translate messages, copy the en.json file into your target language folder (e.g. fr, de) and edit the values. Reload the plugin after changes to apply new messages.
This section lists public methods exposed by the plugin for use in other plugins. You can call these via the CallHook method. Ensure the plugin is loaded before calling its API to avoid null reference errors.
These are custom hooks that other plugins can listen for. Simply define a method with the same name and expected parameters in your plugin to handle the event. Hooks are triggered at key moments and are useful for extending or reacting to plugin behavior.
These hooks are injected into the game's code using Harmony. They let the plugin run code at key points in the game's internal logic. You can return values to block or modify behavior. Use with caution — these are powerful and can affect core mechanics.
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