Airdrop Settings

Airdrop Settings 1.2.0

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Suggestions:
Remove/reduce duration of the supply signal’s smoke.
Make the airdrop fall at the exact place the supply signal was thrown.
 
I switched over to this plugin and learned that a supply drop will damage/destroy a minicopter if it falls on it. My players thought this was hilarious. Is this part of the plugin or perhaps did the old plugin do something to prevent damage?
 
I switched over to this plugin and learned that a supply drop will damage/destroy a minicopter if it falls on it. My players thought this was hilarious. Is this part of the plugin or perhaps did the old plugin do something to prevent damage?
Uhm, I haven't intentionally added any logic related to that. The most reasonable explanation tho is that it has something to do with the rigidbody of the minicopter. See, when the supply drop collides with the minicopter, it applies force or damage. However, this is more likely an issue on the minicopter's end. It's not really an issue per se, as Facepunch designed minicopters to take damage literally from touching anything lol
 
the plane spawn height doesent seem to change after u change it and reload. Unless i am doing something dumb!
 
I would like to give an idea for this plugin, could you put an option in the configuration so that it only works with aerial supply grenades, that is, the plane that comes only every time a day passes that is by default?

I think this would be a great idea, I hope you like it and implement it.
 
I would like to give an idea for this plugin, could you put an option in the configuration so that it only works with aerial supply grenades, that is, the plane that comes only every time a day passes that is by default?

I think this would be a great idea, I hope you like it and implement it.
Do you mean applying the settings only to airdrops triggered by supply signals and not those spawned by the server?
 
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